Creativity in Art, Design and Technology.

Bibliographic Details
Main Author: Liggett, Susan.
Other Authors: Earnshaw, Rae., Townsley, Jill.
Format: eBook
Language:English
Published: Cham : Springer International Publishing AG, 2023.
Edition:1st ed.
Series:Springer Series on Cultural Computing Series
Subjects:
Online Access:Click to View
Table of Contents:
  • Intro
  • Preface
  • Contents
  • About the Authors
  • 1 Introduction
  • 1.1 Traditional Understandings of Creativity
  • 1.2 Creativity and Technology
  • 1.3 Creativity and Context
  • 1.4 Creativity-A Definition
  • 1.5 Creativity in Mixed Interdisciplinary Environments
  • 1.6 Benchmarking the Outcomes of the Creative Process
  • 1.7 Cultural and Societal Implications
  • 1.8 Challenges and Opportunities
  • 1.9 Previous Work
  • 1.10 Conclusion
  • References
  • 2 Creativity and the Arts: Traditional and New Media
  • 2.1 Introduction
  • 2.2 Creativity and Its Products
  • 2.3 Creativity, Technology, Craft and Skill
  • 2.4 Thinking and Making
  • 2.5 Case Study Susan Liggett Paintings
  • 2.6 Creativity and Research
  • 2.7 Conclusions
  • References
  • 3 Creativity and Artist Technologist
  • 3.1 Introduction
  • 3.2 Origins of Art and Technology
  • 3.3 Digital Artworks
  • 3.4 Art and Science Collaborative Research
  • 3.5 Case Study-LocalStyle: Choral and Timeslips
  • 3.6 Discussion
  • 3.7 Conclusions
  • References
  • 4 Creativity and Virtual Worlds
  • 4.1 Introduction
  • 4.2 Technology and Places of Creativity
  • 4.3 Creativity and Being Human
  • 4.4 Virtual Reality Holography a Case Study-Ioana Pioaru
  • 4.5 Conclusions
  • References
  • 5 The Creative Process and Social Responsibility
  • 5.1 Introduction
  • 5.2 Creativity Technology and Social Responsibility
  • 5.3 Useful Art
  • 5.4 Case Study-Innovative Creative Environments: Lle Celf Defnyddiol, Tŷ Pawb, Wrexham, Wales
  • 5.5 Possibilities for the Future
  • 5.6 Conclusion
  • References
  • 6 Digital Communication as a Creative Tool
  • 6.1 Introduction
  • 6.2 Computer-Assisted Creativity
  • 6.3 Interaction and Collaboration
  • 6.4 Virtual Environments and Creativity
  • 6.5 New Media in Cyberworlds
  • 6.6 Conclusions
  • References
  • 7 Artificial Intelligence and Creativity
  • 7.1 Enhancing Creativity.
  • 7.2 Case Study-Ars Electronica
  • 7.3 Computational Creativity
  • 7.4 Case Study-Deep Mind Technologies Developments
  • 7.5 Conclusions
  • References
  • 8 Art Thinking and Design Thinking
  • 8.1 Introduction
  • 8.2 Design Thinking
  • 8.3 Art Thinking
  • 8.4 Case Study 'Till Rolls'-Art Thinking Collaborating with Design Thinking
  • 8.5 Design Thinking in Till Rolls
  • 8.6 Design Thinking and Art Thinking in the Technological Space
  • 8.7 Conclusions
  • References
  • 9 Time and Temporality: Creative Reception and Repetition
  • 9.1 Introduction
  • 9.2 Case Study Spoons-Temporality, and Art Thinking
  • 9.3 Art Thinking Meets Contextual Thinking in Time
  • 9.4 Creativity-Reception and Repetition
  • 9.5 The Digital Context and Repetition
  • 9.6 Socialized Time
  • 9.7 Conclusion
  • References
  • 10 How Can Art Assist Science and Technology?
  • 10.1 Introduction
  • 10.2 Developments in Art and Science
  • 10.3 Interrelationship of Art and Science
  • 10.4 The Contribution of Art to the Computer
  • 10.5 Contribution of Art and Design to Research and Development Projects
  • 10.6 Conclusions
  • References
  • 11 Research and Development in Creativity
  • 11.1 Introduction
  • 11.2 Research into Creativity
  • 11.3 The Application of Creativity to Assist in Research and Development
  • 11.4 Using Creative Approaches to Advance Interdisciplinary Research and Development
  • 11.5 Creativity and Innovation
  • 11.6 Research Funding Which Includes Creativity
  • 11.7 Conclusions
  • References
  • 12 Epilog
  • 12.1 Freedom to Create
  • 12.2 Creativity Under Known Constraints
  • 12.3 Creativity Under Unknown Constraints
  • 12.4 Creativity and Virtual Environments
  • 12.5 Conclusion
  • References.