Creativity in Art, Design and Technology.

Bibliographic Details
Main Author: Liggett, Susan.
Other Authors: Earnshaw, Rae., Townsley, Jill.
Format: eBook
Language:English
Published: Cham : Springer International Publishing AG, 2023.
Edition:1st ed.
Series:Springer Series on Cultural Computing Series
Subjects:
Online Access:Click to View
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505 0 |a Intro -- Preface -- Contents -- About the Authors -- 1 Introduction -- 1.1 Traditional Understandings of Creativity -- 1.2 Creativity and Technology -- 1.3 Creativity and Context -- 1.4 Creativity-A Definition -- 1.5 Creativity in Mixed Interdisciplinary Environments -- 1.6 Benchmarking the Outcomes of the Creative Process -- 1.7 Cultural and Societal Implications -- 1.8 Challenges and Opportunities -- 1.9 Previous Work -- 1.10 Conclusion -- References -- 2 Creativity and the Arts: Traditional and New Media -- 2.1 Introduction -- 2.2 Creativity and Its Products -- 2.3 Creativity, Technology, Craft and Skill -- 2.4 Thinking and Making -- 2.5 Case Study Susan Liggett Paintings -- 2.6 Creativity and Research -- 2.7 Conclusions -- References -- 3 Creativity and Artist Technologist -- 3.1 Introduction -- 3.2 Origins of Art and Technology -- 3.3 Digital Artworks -- 3.4 Art and Science Collaborative Research -- 3.5 Case Study-LocalStyle: Choral and Timeslips -- 3.6 Discussion -- 3.7 Conclusions -- References -- 4 Creativity and Virtual Worlds -- 4.1 Introduction -- 4.2 Technology and Places of Creativity -- 4.3 Creativity and Being Human -- 4.4 Virtual Reality Holography a Case Study-Ioana Pioaru -- 4.5 Conclusions -- References -- 5 The Creative Process and Social Responsibility -- 5.1 Introduction -- 5.2 Creativity Technology and Social Responsibility -- 5.3 Useful Art -- 5.4 Case Study-Innovative Creative Environments: Lle Celf Defnyddiol, Tŷ Pawb, Wrexham, Wales -- 5.5 Possibilities for the Future -- 5.6 Conclusion -- References -- 6 Digital Communication as a Creative Tool -- 6.1 Introduction -- 6.2 Computer-Assisted Creativity -- 6.3 Interaction and Collaboration -- 6.4 Virtual Environments and Creativity -- 6.5 New Media in Cyberworlds -- 6.6 Conclusions -- References -- 7 Artificial Intelligence and Creativity -- 7.1 Enhancing Creativity. 
505 8 |a 7.2 Case Study-Ars Electronica -- 7.3 Computational Creativity -- 7.4 Case Study-Deep Mind Technologies Developments -- 7.5 Conclusions -- References -- 8 Art Thinking and Design Thinking -- 8.1 Introduction -- 8.2 Design Thinking -- 8.3 Art Thinking -- 8.4 Case Study 'Till Rolls'-Art Thinking Collaborating with Design Thinking -- 8.5 Design Thinking in Till Rolls -- 8.6 Design Thinking and Art Thinking in the Technological Space -- 8.7 Conclusions -- References -- 9 Time and Temporality: Creative Reception and Repetition -- 9.1 Introduction -- 9.2 Case Study Spoons-Temporality, and Art Thinking -- 9.3 Art Thinking Meets Contextual Thinking in Time -- 9.4 Creativity-Reception and Repetition -- 9.5 The Digital Context and Repetition -- 9.6 Socialized Time -- 9.7 Conclusion -- References -- 10 How Can Art Assist Science and Technology? -- 10.1 Introduction -- 10.2 Developments in Art and Science -- 10.3 Interrelationship of Art and Science -- 10.4 The Contribution of Art to the Computer -- 10.5 Contribution of Art and Design to Research and Development Projects -- 10.6 Conclusions -- References -- 11 Research and Development in Creativity -- 11.1 Introduction -- 11.2 Research into Creativity -- 11.3 The Application of Creativity to Assist in Research and Development -- 11.4 Using Creative Approaches to Advance Interdisciplinary Research and Development -- 11.5 Creativity and Innovation -- 11.6 Research Funding Which Includes Creativity -- 11.7 Conclusions -- References -- 12 Epilog -- 12.1 Freedom to Create -- 12.2 Creativity Under Known Constraints -- 12.3 Creativity Under Unknown Constraints -- 12.4 Creativity and Virtual Environments -- 12.5 Conclusion -- References. 
588 |a Description based on publisher supplied metadata and other sources. 
590 |a Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.  
655 4 |a Electronic books. 
700 1 |a Earnshaw, Rae. 
700 1 |a Townsley, Jill. 
776 0 8 |i Print version:  |a Liggett, Susan  |t Creativity in Art, Design and Technology  |d Cham : Springer International Publishing AG,c2023  |z 9783031248689 
797 2 |a ProQuest (Firm) 
830 0 |a Springer Series on Cultural Computing Series 
856 4 0 |u https://ebookcentral.proquest.com/lib/matrademy/detail.action?docID=7233252  |z Click to View