Modes of Esports Engagement in Overwatch.
Main Author: | |
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Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing AG,
2022.
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Edition: | 1st ed. |
Subjects: | |
Online Access: | Click to View |
Table of Contents:
- Modes of Esports Engagement in Overwatch
- Preface
- Acknowledgment
- Contents
- List of Images
- List of Tables
- Notes on Contributors
- Chapter 1: Introduction
- Modes of Engagement
- Something for Everyone
- Ten Chapters
- References
- Part I: Playing Overwatch
- Chapter 2: Two Overwatch Player Profiles
- Introduction
- Esport Players and Overwatch
- Data and Method
- Measures
- Esports and Correlations
- Cluster Analysis
- Data Analysis
- Beyond Esports Genres
- Preferences and Motives
- Discussion
- References
- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums
- Introduction
- Earlier Research
- Data and Methods
- Moderation/Report System
- March 17, 2017, "Moderation of in Game Voice Comms"
- Avoid as Teammate
- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes"
- Endorsements (Released June 2018)
- July 1, 2018, "Flaws in the Endorsement System"
- Conclusion
- References
- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch
- Introduction
- The Player's Interpretative Agency Over a Game
- Puzzling Characters Together
- The Return of Authorial Intention
- Conclusions
- References
- Chapter 5: Player Reception of Change and Stability in Character Mechanics
- Theory
- Materials and Methods
- Reinhardt: Steadfast Warrior
- Brigitte: Introducing a New Playable Character
- Discussion
- References
- Part II: Competing in Overwatch
- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play
- Nationalism and Esports
- Positioning Theory
- Twitch as a Platform
- Overwatch World Cup 2019 as a Setting
- Data and Analysis
- Findings.
- Visual and Symbolic Positioning of Nationality
- The Ambivalence of Ethnically Loaded Memes
- Positioning the Other
- In-Group Positioning by Using National Languages in an International Chat
- Conclusions
- References
- Chapter 7: A Region of Contenders: Overwatch in Brazil
- Introduction and Background
- Methodology
- Overwatch Categorization Overview
- Sentiment Coding
- Results
- The "Path to Pro" in an "Emerging Region"
- The Brazilian Overwatch Community Around the Competitive Scene
- Conclusions
- References
- Chapter 8: Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie"
- Introduction
- Case "Ellie"
- Gender and Toxic Meritocracy in Overwatch and Competitive Gaming
- Reading Case "Ellie"
- Data and Method
- Gender, Performance, and Suspiciousness: (de)Constructing "Ellie" as a (Fake) Woman Gamer
- Gendered Agency, Blame, and Consequences: Discussing the "Experiment"
- Being a Woman in Competitive Overwatch: Significant, Challenging, and Irrelevant
- Why You Cannot Trust the Leaderboard: Conclusions and Discussion
- References
- Part III: Playing with Overwatch
- Chapter 9: Overwatch Fandom and the Range of Corporate Responses
- Introduction
- Modding on Overwatch Workshop
- Official Cosplay Battles
- Character Fanon
- Political Activism
- Overwatch Pornography
- Discussion
- References
- Chapter 10: Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports
- Overwatch, Esports, and Popular Misogyny
- Esports Public Persona
- Esports Players in Pornography
- Overwatch Parody Porn
- Overwatch Cosplay
- Conclusion
- References
- Media
- Chapter 11: The Talk of the Town: Community Perspectives on Loot Boxes
- Introduction
- Method
- Data Collection
- Data Analysis
- Results and Discussion
- Monetization of Loot Boxes: T1.
- Contents of Loot Boxes: T2
- The Effects of Loot Boxes on Games in General: T3
- The Implementation of Loot Boxes in Overwatch: T4
- Loot Boxes and Gambling: T5
- Loot Boxes and Regulation: T6
- Alternatives to Loot Boxes: T7
- Meta-perspectives
- Limitations and Future Work
- Conclusion
- References
- Index.