Modes of Esports Engagement in Overwatch.

Bibliographic Details
Main Author: Ruotsalainen, Maria.
Other Authors: Törhönen, Maria., Karhulahti, Veli-Matti.
Format: eBook
Language:English
Published: Cham : Springer International Publishing AG, 2022.
Edition:1st ed.
Subjects:
Online Access:Click to View
LEADER 05762nam a22004333i 4500
001 EBC6916340
003 MiAaPQ
005 20231204023222.0
006 m o d |
007 cr cnu||||||||
008 231204s2022 xx o ||||0 eng d
020 |a 9783030827670  |q (electronic bk.) 
020 |z 9783030827663 
035 |a (MiAaPQ)EBC6916340 
035 |a (Au-PeEL)EBL6916340 
035 |a (OCoLC)1306056824 
040 |a MiAaPQ  |b eng  |e rda  |e pn  |c MiAaPQ  |d MiAaPQ 
050 4 |a P94.6-.65 
082 0 |a 794.8 
100 1 |a Ruotsalainen, Maria. 
245 1 0 |a Modes of Esports Engagement in Overwatch. 
250 |a 1st ed. 
264 1 |a Cham :  |b Springer International Publishing AG,  |c 2022. 
264 4 |c ©2022. 
300 |a 1 online resource (234 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Modes of Esports Engagement in Overwatch -- Preface -- Acknowledgment -- Contents -- List of Images -- List of Tables -- Notes on Contributors -- Chapter 1: Introduction -- Modes of Engagement -- Something for Everyone -- Ten Chapters -- References -- Part I: Playing Overwatch -- Chapter 2: Two Overwatch Player Profiles -- Introduction -- Esport Players and Overwatch -- Data and Method -- Measures -- Esports and Correlations -- Cluster Analysis -- Data Analysis -- Beyond Esports Genres -- Preferences and Motives -- Discussion -- References -- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums -- Introduction -- Earlier Research -- Data and Methods -- Moderation/Report System -- March 17, 2017, "Moderation of in Game Voice Comms" -- Avoid as Teammate -- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes" -- Endorsements (Released June 2018) -- July 1, 2018, "Flaws in the Endorsement System" -- Conclusion -- References -- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch -- Introduction -- The Player's Interpretative Agency Over a Game -- Puzzling Characters Together -- The Return of Authorial Intention -- Conclusions -- References -- Chapter 5: Player Reception of Change and Stability in Character Mechanics -- Theory -- Materials and Methods -- Reinhardt: Steadfast Warrior -- Brigitte: Introducing a New Playable Character -- Discussion -- References -- Part II: Competing in Overwatch -- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play -- Nationalism and Esports -- Positioning Theory -- Twitch as a Platform -- Overwatch World Cup 2019 as a Setting -- Data and Analysis -- Findings. 
505 8 |a Visual and Symbolic Positioning of Nationality -- The Ambivalence of Ethnically Loaded Memes -- Positioning the Other -- In-Group Positioning by Using National Languages in an International Chat -- Conclusions -- References -- Chapter 7: A Region of Contenders: Overwatch in Brazil -- Introduction and Background -- Methodology -- Overwatch Categorization Overview -- Sentiment Coding -- Results -- The "Path to Pro" in an "Emerging Region" -- The Brazilian Overwatch Community Around the Competitive Scene -- Conclusions -- References -- Chapter 8: Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie" -- Introduction -- Case "Ellie" -- Gender and Toxic Meritocracy in Overwatch and Competitive Gaming -- Reading Case "Ellie" -- Data and Method -- Gender, Performance, and Suspiciousness: (de)Constructing "Ellie" as a (Fake) Woman Gamer -- Gendered Agency, Blame, and Consequences: Discussing the "Experiment" -- Being a Woman in Competitive Overwatch: Significant, Challenging, and Irrelevant -- Why You Cannot Trust the Leaderboard: Conclusions and Discussion -- References -- Part III: Playing with Overwatch -- Chapter 9: Overwatch Fandom and the Range of Corporate Responses -- Introduction -- Modding on Overwatch Workshop -- Official Cosplay Battles -- Character Fanon -- Political Activism -- Overwatch Pornography -- Discussion -- References -- Chapter 10: Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports -- Overwatch, Esports, and Popular Misogyny -- Esports Public Persona -- Esports Players in Pornography -- Overwatch Parody Porn -- Overwatch Cosplay -- Conclusion -- References -- Media -- Chapter 11: The Talk of the Town: Community Perspectives on Loot Boxes -- Introduction -- Method -- Data Collection -- Data Analysis -- Results and Discussion -- Monetization of Loot Boxes: T1. 
505 8 |a Contents of Loot Boxes: T2 -- The Effects of Loot Boxes on Games in General: T3 -- The Implementation of Loot Boxes in Overwatch: T4 -- Loot Boxes and Gambling: T5 -- Loot Boxes and Regulation: T6 -- Alternatives to Loot Boxes: T7 -- Meta-perspectives -- Limitations and Future Work -- Conclusion -- References -- Index. 
588 |a Description based on publisher supplied metadata and other sources. 
590 |a Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.  
655 4 |a Electronic books. 
700 1 |a Törhönen, Maria. 
700 1 |a Karhulahti, Veli-Matti. 
776 0 8 |i Print version:  |a Ruotsalainen, Maria  |t Modes of Esports Engagement in Overwatch  |d Cham : Springer International Publishing AG,c2022  |z 9783030827663 
797 2 |a ProQuest (Firm) 
856 4 0 |u https://ebookcentral.proquest.com/lib/matrademy/detail.action?docID=6916340  |z Click to View