The Hackable City : Digital Media and Collaborative City-Making in the Network Society.
Main Author: | |
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Singapore :
Springer Singapore Pte. Limited,
2018.
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Edition: | 1st ed. |
Subjects: | |
Online Access: | Click to View |
Table of Contents:
- Intro
- Foreword: Tackling the Challenge of Speed
- Acknowledgements
- Contents
- Editors and Contributors
- Introduction-The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change
- 1 The Parallels Between Hacking and City-Making
- 2 Hacking Against the Smart City
- 3 Hacking as an Ethos
- 4 Hacking as a Practice of Collaborative City-Making
- 5 Hackability as an Affordance of Systems
- 6 Hacking as a Critical Lens and an Action-Based Research Approach
- 7 Overview of the Book
- References
- Design Practices in the Hackable City
- Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement
- 1 Introduction
- 2 Background
- 3 Plug-In Interfaces
- 4 A Case Study on City Hacking for Community Engagement
- 4.1 Why: Motivation
- 4.2 Where: The Locations
- 4.3 What: The Plug-In Interfaces
- 4.4 How: The Interface Configurations
- 4.5 Methodology and Results
- 5 Discussion
- 6 Conclusion
- References
- Rapid Street Game Design: Prototyping Laboratory for Urban Change
- 1 Introduction
- 2 Enacting Design Knowledge
- 3 The Rules of the Game
- 4 'MySpace' Game
- 5 'Shelf' Game Session
- 6 'Blackout' Game Session
- 7 Street Games as Prototypes
- 8 Conclusion
- References
- The City as Perpetual Beta: Fostering Systemic Urban Acupuncture
- 1 Introduction
- 2 Context
- 2.1 The City as Perpetual Beta
- 2.2 Urban Acupuncture
- 3 Existing Community Engagement Within the Built Environment
- 3.1 Digital Technologies and Community Engagement
- 3.2 City Hacking: From Top-Down to Bottom-Up to Middle-Out Engagement
- 4 Urban Acupuncture Framework
- 4.1 Study I: Digital Pop-Up
- 4.2 Study II: InstaBooth
- 4.3 Contribution to City Hacking
- 5 Implementing Systemic Change
- References
- Changing Roles
- Transforming Cities by Designing with Communities.
- 1 Introduction
- 2 Background
- 2.1 The Role of the Urban Designer as 'Network Weaver' to Enable the Democratic Right to the City
- 2.2 Tactical Urbanism
- 3 Designing with Communities-The Woodquay Project
- 3.1 Evolution of the Process
- 3.2 The 'Designing with Communities' Framework
- 4 Implications and Recommendations on Conditions for Governance
- 5 Conclusion
- References
- Economic Resilience Through Community-Driven (Real Estate) Development in Amsterdam-Noord
- References
- This Is Our City! Urban Communities Re-appropriating Their City
- 1 Introduction
- 2 Background
- 2.1 Augmented Cities and Hybrid Communities
- 2.2 "Hacking the City" Initiatives and What Makes a City Hackable
- 3 Inhabiting the Augmented City
- 3.1 Global and Local Communities
- 3.2 Limerick Local Heroes
- 4 Digital Technologies for Civic Action
- 5 Discussion
- 6 Scaffolding-Potential Templates for Civic Activism
- 7 Conclusions
- References
- Removing Barriers for Citizen Participation to Urban Innovation
- 1 Introduction
- 2 MK:Smart
- 3 Citizens as Innovators
- 3.1 Community Action Platform for Energy
- 3.2 Our MK-Supporting Citizen Innovation
- 4 Challenges to Facilitating Citizens as Innovators
- 5 Addressing the Digital Divide Through Data Literacy
- 6 The Urban Data School
- 6.1 Conducting Inquiries with Real Urban Data sets
- 6.2 Data
- 6.3 School Trials
- 7 Discussion and Conclusion
- References
- Hackers and Institutions
- Working in Beta: Testing Urban Experiments and Innovation Policy Within Dublin City Council
- 1 Introduction
- 2 The Story of DCC Beta
- 2.1 The Origins of DCC Beta
- 2.2 Key Principles of DCC Beta
- 2.3 The Process for Beta Projects
- 3 Beta Projects
- 3.1 Case Study 1-The Bike Hangar Beta Project
- 3.2 Case Study 2-The Street Parklet Beta Project.
- 3.3 Case Study 3-The Traffic Light Box Artworks Beta Project
- 4 Discussion
- 4.1 DCC Beta as an Approximated Form of 'City Hacking'
- 4.2 Lessons from DCC Beta
- 4.3 Potential Future Development and Research
- References
- Reinventing the Rules: Emergent Gameplay for Civic Learning
- 1 Introduction
- 2 Civic Learning: A Condition for Hackable City-Making
- 3 Reinventing the Rules: How Emergent Gameplay Happens
- 4 Playing with the Rules of Energy Safari
- 4.1 Project Selection
- 4.2 Forming Partnerships
- 4.3 Knowledge Exchange
- 4.4 Bribing
- 4.5 Attitude Towards Local Government
- 5 Civic Learning Through Emergent Gameplay?
- 5.1 Bringing the Energy Transition One Step Closer
- 5.2 Negotiation, Deliberation and Collaboration
- 5.3 Reflecting on Community Dynamics
- 6 Conclusion
- References
- Data Flow in the Smart City: Open Data Versus the Commons
- 1 Introduction
- 1.1 The Value of Data
- 1.2 Thinking About the Flow of Data
- 2 Case Study: Watersheds and Datasheds
- 2.1 Circulation and Sequestration
- 3 Discussion and Summary
- References
- Theorizing the Hackable City
- Hacking, Making, and Prototyping for Social Change
- 1 Introduction
- 2 City as a Platform
- 2.1 Hacking
- 2.2 Making
- 2.3 Prototyping
- 3 Hackable City-Making: Towards Systemic Change
- 3.1 Fuzzy Front-End of City-Making
- 3.2 Co-creative Partnerships
- 3.3 From Designing for to Making Together
- 4 Discussion and Conclusions
- References
- Unpacking the Smart City Through the Lens of the Right to the City: A Taxonomy as a Way Forward in Participatory City-Making
- 1 Introduction
- 2 From Smart City to Human Smart City
- 3 The Smart City Through the Lens of Lefebvre's Right to the City
- 4 Participatory City-Making as the Right to the City in Practice
- 5 Tools for Participatory City-Making.
- 5.1 The Willingness to Act and the Associative Life
- 5.2 The Ability to Act
- 5.3 The Right to Act
- 6 Identifying the Way Forward Through a Taxonomy
- 6.1 Taxonomy Development Methodology
- 6.2 Step One: A Broad Review as the Initial Step in Taxonomy Development
- 6.3 Step Two: Taxonomy Re-Evaluation Based on a Moderate Reconceptualisation of Participatory City-Making
- 6.4 Step Three: Participatory City-Making as a Radical Interpretation of the Right to the City
- 7 A Taxonomy for the Classification of Participatory City-Making Initiatives
- 7.1 The Role of the Taxonomy in Status-Quo Assessment and Tracking the Evolution of Participatory City-Making
- 8 Conclusion
- References
- A Hacking Atlas: Holistic Hacking in the Urban Theater
- 1 Introduction
- 2 The City
- 3 Hacking and Holistic Hacking
- 3.1 Holistic Hacking and Civic Intelligence
- 4 Hacking Spaces
- 4.1 Information and Communication Space
- 4.2 Governance Space
- 4.3 Social, Organizational, and Institutional Space
- 4.4 Infrastructure Space
- 4.5 Physical Space
- 4.6 External Space
- 4.7 Imaginary Space
- 4.8 Discussion
- 5 Case Study
- 5.1 Shell No
- 6 Hacking the Future
- References
- Of Hackers and Cities: How Selfbuilders in the Buiksloterham Are Making Their City
- 1 Selfbuilders and Hackable City-Making
- 2 From Computer Culture to Selfbuilders
- 3 Approach
- 4 Stories About the Challenges of Hackable Selfbuilding
- 5 From Alternative Narrative to Hackable City Model
- 6 Reflections: Hackable City-Making?
- References
- Epilogue: Co-creating a Humane Digital Transformation of Cities.