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|a de Lange, Michiel.
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|a The Hackable City :
|b Digital Media and Collaborative City-Making in the Network Society.
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|a 1st ed.
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|a Singapore :
|b Springer Singapore Pte. Limited,
|c 2018.
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|c ©2019.
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|a 1 online resource (306 pages)
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|a text
|b txt
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|a Intro -- Foreword: Tackling the Challenge of Speed -- Acknowledgements -- Contents -- Editors and Contributors -- Introduction-The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change -- 1 The Parallels Between Hacking and City-Making -- 2 Hacking Against the Smart City -- 3 Hacking as an Ethos -- 4 Hacking as a Practice of Collaborative City-Making -- 5 Hackability as an Affordance of Systems -- 6 Hacking as a Critical Lens and an Action-Based Research Approach -- 7 Overview of the Book -- References -- Design Practices in the Hackable City -- Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement -- 1 Introduction -- 2 Background -- 3 Plug-In Interfaces -- 4 A Case Study on City Hacking for Community Engagement -- 4.1 Why: Motivation -- 4.2 Where: The Locations -- 4.3 What: The Plug-In Interfaces -- 4.4 How: The Interface Configurations -- 4.5 Methodology and Results -- 5 Discussion -- 6 Conclusion -- References -- Rapid Street Game Design: Prototyping Laboratory for Urban Change -- 1 Introduction -- 2 Enacting Design Knowledge -- 3 The Rules of the Game -- 4 'MySpace' Game -- 5 'Shelf' Game Session -- 6 'Blackout' Game Session -- 7 Street Games as Prototypes -- 8 Conclusion -- References -- The City as Perpetual Beta: Fostering Systemic Urban Acupuncture -- 1 Introduction -- 2 Context -- 2.1 The City as Perpetual Beta -- 2.2 Urban Acupuncture -- 3 Existing Community Engagement Within the Built Environment -- 3.1 Digital Technologies and Community Engagement -- 3.2 City Hacking: From Top-Down to Bottom-Up to Middle-Out Engagement -- 4 Urban Acupuncture Framework -- 4.1 Study I: Digital Pop-Up -- 4.2 Study II: InstaBooth -- 4.3 Contribution to City Hacking -- 5 Implementing Systemic Change -- References -- Changing Roles -- Transforming Cities by Designing with Communities.
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|a 1 Introduction -- 2 Background -- 2.1 The Role of the Urban Designer as 'Network Weaver' to Enable the Democratic Right to the City -- 2.2 Tactical Urbanism -- 3 Designing with Communities-The Woodquay Project -- 3.1 Evolution of the Process -- 3.2 The 'Designing with Communities' Framework -- 4 Implications and Recommendations on Conditions for Governance -- 5 Conclusion -- References -- Economic Resilience Through Community-Driven (Real Estate) Development in Amsterdam-Noord -- References -- This Is Our City! Urban Communities Re-appropriating Their City -- 1 Introduction -- 2 Background -- 2.1 Augmented Cities and Hybrid Communities -- 2.2 "Hacking the City" Initiatives and What Makes a City Hackable -- 3 Inhabiting the Augmented City -- 3.1 Global and Local Communities -- 3.2 Limerick Local Heroes -- 4 Digital Technologies for Civic Action -- 5 Discussion -- 6 Scaffolding-Potential Templates for Civic Activism -- 7 Conclusions -- References -- Removing Barriers for Citizen Participation to Urban Innovation -- 1 Introduction -- 2 MK:Smart -- 3 Citizens as Innovators -- 3.1 Community Action Platform for Energy -- 3.2 Our MK-Supporting Citizen Innovation -- 4 Challenges to Facilitating Citizens as Innovators -- 5 Addressing the Digital Divide Through Data Literacy -- 6 The Urban Data School -- 6.1 Conducting Inquiries with Real Urban Data sets -- 6.2 Data -- 6.3 School Trials -- 7 Discussion and Conclusion -- References -- Hackers and Institutions -- Working in Beta: Testing Urban Experiments and Innovation Policy Within Dublin City Council -- 1 Introduction -- 2 The Story of DCC Beta -- 2.1 The Origins of DCC Beta -- 2.2 Key Principles of DCC Beta -- 2.3 The Process for Beta Projects -- 3 Beta Projects -- 3.1 Case Study 1-The Bike Hangar Beta Project -- 3.2 Case Study 2-The Street Parklet Beta Project.
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|a 3.3 Case Study 3-The Traffic Light Box Artworks Beta Project -- 4 Discussion -- 4.1 DCC Beta as an Approximated Form of 'City Hacking' -- 4.2 Lessons from DCC Beta -- 4.3 Potential Future Development and Research -- References -- Reinventing the Rules: Emergent Gameplay for Civic Learning -- 1 Introduction -- 2 Civic Learning: A Condition for Hackable City-Making -- 3 Reinventing the Rules: How Emergent Gameplay Happens -- 4 Playing with the Rules of Energy Safari -- 4.1 Project Selection -- 4.2 Forming Partnerships -- 4.3 Knowledge Exchange -- 4.4 Bribing -- 4.5 Attitude Towards Local Government -- 5 Civic Learning Through Emergent Gameplay? -- 5.1 Bringing the Energy Transition One Step Closer -- 5.2 Negotiation, Deliberation and Collaboration -- 5.3 Reflecting on Community Dynamics -- 6 Conclusion -- References -- Data Flow in the Smart City: Open Data Versus the Commons -- 1 Introduction -- 1.1 The Value of Data -- 1.2 Thinking About the Flow of Data -- 2 Case Study: Watersheds and Datasheds -- 2.1 Circulation and Sequestration -- 3 Discussion and Summary -- References -- Theorizing the Hackable City -- Hacking, Making, and Prototyping for Social Change -- 1 Introduction -- 2 City as a Platform -- 2.1 Hacking -- 2.2 Making -- 2.3 Prototyping -- 3 Hackable City-Making: Towards Systemic Change -- 3.1 Fuzzy Front-End of City-Making -- 3.2 Co-creative Partnerships -- 3.3 From Designing for to Making Together -- 4 Discussion and Conclusions -- References -- Unpacking the Smart City Through the Lens of the Right to the City: A Taxonomy as a Way Forward in Participatory City-Making -- 1 Introduction -- 2 From Smart City to Human Smart City -- 3 The Smart City Through the Lens of Lefebvre's Right to the City -- 4 Participatory City-Making as the Right to the City in Practice -- 5 Tools for Participatory City-Making.
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|a 5.1 The Willingness to Act and the Associative Life -- 5.2 The Ability to Act -- 5.3 The Right to Act -- 6 Identifying the Way Forward Through a Taxonomy -- 6.1 Taxonomy Development Methodology -- 6.2 Step One: A Broad Review as the Initial Step in Taxonomy Development -- 6.3 Step Two: Taxonomy Re-Evaluation Based on a Moderate Reconceptualisation of Participatory City-Making -- 6.4 Step Three: Participatory City-Making as a Radical Interpretation of the Right to the City -- 7 A Taxonomy for the Classification of Participatory City-Making Initiatives -- 7.1 The Role of the Taxonomy in Status-Quo Assessment and Tracking the Evolution of Participatory City-Making -- 8 Conclusion -- References -- A Hacking Atlas: Holistic Hacking in the Urban Theater -- 1 Introduction -- 2 The City -- 3 Hacking and Holistic Hacking -- 3.1 Holistic Hacking and Civic Intelligence -- 4 Hacking Spaces -- 4.1 Information and Communication Space -- 4.2 Governance Space -- 4.3 Social, Organizational, and Institutional Space -- 4.4 Infrastructure Space -- 4.5 Physical Space -- 4.6 External Space -- 4.7 Imaginary Space -- 4.8 Discussion -- 5 Case Study -- 5.1 Shell No -- 6 Hacking the Future -- References -- Of Hackers and Cities: How Selfbuilders in the Buiksloterham Are Making Their City -- 1 Selfbuilders and Hackable City-Making -- 2 From Computer Culture to Selfbuilders -- 3 Approach -- 4 Stories About the Challenges of Hackable Selfbuilding -- 5 From Alternative Narrative to Hackable City Model -- 6 Reflections: Hackable City-Making? -- References -- Epilogue: Co-creating a Humane Digital Transformation of Cities.
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|a Description based on publisher supplied metadata and other sources.
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|a Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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|a Electronic books.
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|a de Waal, Martijn.
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|i Print version:
|a de Lange, Michiel
|t The Hackable City
|d Singapore : Springer Singapore Pte. Limited,c2018
|z 9789811326936
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|a ProQuest (Firm)
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856 |
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|u https://ebookcentral.proquest.com/lib/matrademy/detail.action?docID=5611451
|z Click to View
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