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01931nam a22004214a 4500 |
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EBC477267 |
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20200520144314.0 |
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090121s2009 enka sb 001 0 eng |
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|z 2009001766
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|z 9781848163560
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|z 1848163568
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|a (MiAaPQ)EBC477267
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|a (Au-PeEL)EBL477267
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|a (CaPaEBR)ebr10361863
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|a (CaONFJC)MIL244133
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|a (OCoLC)647851924
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|a MiAaPQ
|c MiAaPQ
|d MiAaPQ
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|a HD9993.E452
|b J66 2009
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|a GV1469.15
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082 |
0 |
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|a 338.4/77948
|2 22
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100 |
1 |
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|a Jong, H. Wi.
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245 |
1 |
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|a Innovation and strategy of online games
|h [electronic resource] /
|c Jong H. Wi.
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250 |
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|a 1st ed.
|
260 |
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|a London :
|b Imperial College Press ;
|a Singapore ;
|a Hackensack, NJ :
|b Distributed by World Scientific,
|c c2009.
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300 |
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|a xx, 220 p. :
|b ill.
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490 |
1 |
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|a Series on technology management ;
|v v. 14
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504 |
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|a Includes bibliographical references (p. 211-214) and index.
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505 |
0 |
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|a Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users.
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533 |
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|a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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650 |
|
0 |
|a Electronic games industry.
|
650 |
|
0 |
|a Technological innovations.
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655 |
|
4 |
|a Electronic books.
|
710 |
2 |
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|a ProQuest (Firm)
|
830 |
|
0 |
|a Series on technology management ;
|v v. 14.
|
856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/matrademy/detail.action?docID=477267
|z Click to View
|