Digital Interaction and Machine Intelligence : Proceedings of MIDI'2022 - 10th Machine Intelligence and Digital Interaction - Conference, December 12-15, 2022, Warsaw, Poland (Online).
Main Author: | |
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Other Authors: | , , , , |
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer,
2023.
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Edition: | 1st ed. |
Series: | Lecture Notes in Networks and Systems Series
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Subjects: | |
Online Access: | Click to View |
Table of Contents:
- Intro
- Foreword
- Contents
- Machine Intelligence
- Light Fixtures Position Detection Using a Camera
- 1 Introduction
- 1.1 Use Case
- 1.2 Programming Light Show
- 1.3 Light Network Control
- 2 State of the Art
- 3 Software
- 3.1 Programming Environment
- 3.2 Light Fixture Detection
- 3.3 GUI and User Input
- 4 Experiment
- 4.1 Lights Setup
- 4.2 Camera
- 5 Results
- 6 Discussion
- 7 Conclusion
- 8 Limitations
- 9 Future Research
- 10 Declarations
- References
- Improved Vehicle Logo Detection and Recognition for Complex Traffic Environments Using Deep Learning Based Unwarping of Extracted Logo Regions in Varying Angles
- 1 Introduction
- 2 Related Works
- 3 Working Methodology
- 3.1 Selected Models
- 3.2 Dataset
- 4 Results and Discussions
- 4.1 Test Cases
- 4.2 Comparative Analysis
- 4.3 Pose Variation Calculation
- 5 Conclusion and Future Work
- References
- Predicting Music Using Machine Learning
- 1 Introduction
- 2 Data
- 3 Feature Representation
- 3.1 Basic Music Notation
- 3.2 Note and Chord Representation
- 4 Methods and Modeling
- 4.1 Markov Chain Model
- 4.2 LSTM Model
- 4.3 LSTM Encoder-Decoder Model
- 4.4 Inference Modeling
- 4.5 Other Techniques
- 5 Results and Observations
- 6 Conclusion and Future Work
- References
- A Novel Process of Shoe Pairing Using Computer Vision and Deep Learning Methods
- 1 Introduction
- 2 Related Work
- 3 The Proposed Approach
- 3.1 Deep Multiview Representation Learning
- 3.2 Clustering
- 4 Results
- 5 Conclusions
- References
- Representation of Observations in Reinforcement Learning for Playing Arcade Fighting Game
- 1 Introduction
- 2 Environment Setup for KOF '97
- 2.1 Interaction with Arched Emulator
- 2.2 Action Space
- 2.3 Observation
- 2.4 Graphical Representation of the Input and ACT Sequences
- 2.5 Reward System.
- 2.6 Proposed Network Structure
- 3 Experiment
- 3.1 Training Process
- 3.2 Results
- 3.3 Discussion
- 4 Conclusions
- References
- AI4U: Modular Framework for AI Application Design
- 1 Motivation
- 2 Related Work
- 3 Proposed Approach
- 4 The Application Area
- 4.1 Watchman Scenario
- 4.2 Parkmonitor Scenario
- 4.3 Tracker Scenario
- 4.4 Mapping the Environment Scenario
- 4.5 Vehicle Counting
- 4.6 Space Surveyer
- 4.7 Mission to Mars
- 4.8 First Conclusions
- 5 Conclusions and Further Work
- References
- A Competent Deep Learning Model to Detect COVID-19 Using Chest CT Images
- 1 Introduction
- 2 Literature Review
- 3 Our Proposed Methodology
- 3.1 Dataset Description and Preprocessing
- 3.2 Methodology
- 4 Results
- 5 Future Work and Conclusion
- References
- AI in Prostate MRI Analysis: A Short, Subjective Review of Potential, Status, Urgent Challenges, and Future Directions
- 1 Introduction
- 2 The Potential of Artificial Intelligence in MpMRI Analysis
- 2.1 Prostate Segmentation
- 2.2 Prostate Lesion Detection and Characterization
- 3 Urgent Challenges
- 3.1 Datasets
- 3.2 Defining Ground Truth
- 3.3 Different Evaluation Criteria
- 3.4 Limited Multireader Studies and Prospective Evaluation
- 4 Future Directions
- 5 Conclusions
- References
- Performance of Deep CNN and Radiologists in Prostate Cancer Classification: A Comparative Pilot Study
- 1 Introduction
- 2 Methods
- 2.1 Dataset
- 2.2 Radiological Assessment Study
- 2.3 Deep CNN Model
- 2.4 Probability Mapping
- 2.5 Statistical Analysis
- 3 Results
- 3.1 Results of Raw CNN Predictions
- 3.2 CNN Performance Compared to Human Raters
- 3.3 Diagnostic Accuracy of Combined Assessment
- 4 Discussion and Conclusion
- References
- Assessing GAN-Based Generative Modeling on Skin Lesions Images
- 1 Introduction
- 2 Materials and Methods.
- 2.1 International Skin Imaging Collaboration Database
- 2.2 Training Details
- 2.3 Evaluation Protocol
- 3 Results
- 3.1 GANs Trainings
- 3.2 Predictive Performance with Classifier
- 3.3 Explanations of the Predictions
- 4 Discussion
- 5 Conclusions
- References
- Prostate Cancer Detection Using a Transformer-Based Architecture and Radiomic-Based Postprocessing
- 1 Introduction
- 2 Material and Methods
- 2.1 Preprocessing
- 2.2 Deep Learning Architecture
- 2.3 Optimization
- 2.4 Hyperparameter Selection
- 2.5 Postprocessing
- 3 Results and Discussion
- 4 Conclusions
- References
- Sales Forecasting During the COVID-19 Pandemic for Stock Management
- 1 Introduction
- 2 Dataset
- 3 Methodology
- 3.1 Problem Identification
- 3.2 Data Preparation
- 3.3 Exploratory Data Analysis
- 3.4 Feature Extraction
- 3.5 Dataset Separation
- 3.6 Regression and Machine Learning Model
- 3.7 Performance Evaluation
- 4 Findings and Interpretation
- 5 Conclusion
- References
- Digital Interaction
- Seeking Emotion Labels for Bodily Reactions: An Experimental Study in Simulated Interviews
- 1 Introduction
- 1.1 Research Goal and Motivation
- 1.2 Hypotheses and Research Question
- 2 Theoretical Background
- 3 Methodology
- 3.1 Experiment Design
- 3.2 Procedure
- 3.3 Participants
- 3.4 Data Collection
- 3.5 Preprocessing Data
- 3.6 Analysis
- 4 Results
- 5 Discussion
- 6 Conclusion
- References
- "NAO Says": Designing and Evaluating Multimodal Playful Interactions with the Humanoid Robot NAO
- 1 Introduction
- 2 Design and Programming
- 2.1 Design
- 2.2 Programming
- 3 Methods and Studies
- 4 Results
- 4.1 Perceptions of the NAO Robot and the Game "NAO Says"
- 4.2 Perceived Level of Stress Before and After the Game
- 5 Conclusions
- References.
- Representation of Air Pollution in Augmented Reality: Tools for Population-Wide Behavioral Change
- 1 Introduction
- 1.1 Household Related Air Pollution
- 1.2 Air Pollution Representation
- 1.3 Augmented Reality
- 2 VAPE Augmented Reality App Design
- 2.1 Purpose of the AR Application
- 2.2 Accompanying Poster
- 2.3 Implementation of Air Pollution Visual Representation
- 2.4 Application Development and Implementation
- 3 Pretest Results
- 4 Conclusions
- References
- Ukrainian Version of the Copresence Scale
- 1 Introduction
- 2 Theoretical Context
- 2.1 War Migration from Ukraine in Poland
- 2.2 Copresence
- 2.3 Mediated Communication and War Migration
- 3 Method
- 3.1 Sample and Data Collection
- 3.2 Measures
- 3.3 Data Analysis
- 4 Results
- 4.1 Descriptive Statistics
- 4.2 Validation of the Ukrainian Perceived Copresence Scale (PCS-U)
- 5 Discussion
- References
- Modular Platform for Teaching Robotics
- 1 Motivation
- 2 Observations
- 3 Idea
- 4 Construction
- 5 Algorithm's Working Principles
- 6 Tests
- 7 Conclusions
- References
- A Method for Co-designing Immersive VR Environments with Users Excluded from the Main Technological Discourse
- 1 Introduction
- 2 Related Work
- 3 RAPID Approach Outline
- 3.1 I. Preliminary Phase: Team Formation
- 3.2 II. Main Phase: RAPID IERE Development
- 3.3 III. Closing Phase: XR Product Delivery and Testing
- 4 Discussion
- 4.1 Phase I: Team Formation
- 4.2 Phase II Development
- 4.3 Phase III Closing
- 4.4 Other Considerations
- 4.5 General Discussion
- 5 Conclusions
- References
- Improving the Usability of Requests for Consent to Use Cookies
- 1 Introduction
- 2 Privacy and Security Regulation
- 3 Dark Patterns in Cookies Consent Requests
- 4 Evaluation of Consent Requests in Lithuanian News Portals
- 5 Design Guidelines for Cookie Consent Requests.
- 6 Conclusions
- References
- Transdisciplinary Approach to Virtual Narratives - Towards Reliable Measurement Methods
- 1 Introduction: Motivation and Related Work
- 2 Overview of the Cinematic VR Research Method
- 2.1 The Research Application
- 2.2 Screening
- 2.3 Measures Used Before VR Experience
- 2.4 Baseline Measures
- 2.5 Cinematic VR Experience Test
- 2.6 Measures Applied After VR Experience
- 2.7 Digital Markers Calibration
- 3 Current Research - Method
- 3.1 Participants
- 3.2 Materials and Apparatus
- 3.3 Procedure
- 4 Results
- 4.1 User Experience - Experimental Setting and Equipment Evaluation
- 4.2 User State - Emotion, Arousal and Control
- 4.3 Presence
- 5 Discussion
- 6 Conclusions
- References
- Towards Gestural Interaction with 3D Industrial Measurement Data Using HMD AR
- 1 Introduction
- 2 Related Work
- 2.1 Gestural Interaction and Data Visualization in AR Systems
- 2.2 Augmented Reality in an Industrial Setting
- 3 Experimental Study Description
- 4 Results Overview
- 5 Discussion and Conclusions
- References
- Polish Adaptation of the Cybersickness Susceptibility Questionnaire (CSSQ-PL)
- 1 Introduction
- 1.1 Measuring Cybersickness
- 1.2 Predicting Cybersickness
- 2 Method
- 2.1 Participants and Apparatus
- 2.2 Measures
- 2.3 Stimuli and Procedure
- 2.4 Validation
- 3 Results
- 3.1 Language Adaptation
- 3.2 Reliability
- 3.3 Distributions
- 3.4 Validity
- 4 Discussion and Future Directions
- References
- Special Session: Advances in Collaborative Robotics
- NARX Recurrent Neural Network Model of the Graphene-Based Electronic Skin Sensors with Hysteretic Behaviour
- 1 Introduction
- 2 Graphene-Based Electronic Skin
- 3 Neural-Network Modelling
- 4 Results
- 4.1 Research Method
- 4.2 Modelling
- 4.3 Discussion
- 5 Summary
- References.
- Proximity Estimation for Electronic Skin Placed on Collaborative Robot Conductive Case.