Information and Communication Technologies in Tourism 2022 : Proceedings of the ENTER 2022 ETourism Conference, January 11-14 2022.
| Main Author: | |
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| Other Authors: | , |
| Format: | eBook |
| Language: | English |
| Published: |
Cham :
Springer International Publishing AG,
2022.
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| Edition: | 1st ed. |
| Subjects: | |
| Online Access: | Click to View |
Table of Contents:
- Intro
- Preface
- Contents
- Technology
- Video Game Experiential Marketing in Tourism: Designing for Experiences
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Video Game and Video Game-Induced Tourism
- 2.2 Bridging Experience Design to Video Game-Induced Tourism
- 3 Methodology
- 3.1 Study Context: Assassin's Creed Odyssey
- 3.2 Sample and Sampling Procedures
- 4 Results and Discussion
- 4.1 Game World Dynamics
- 4.2 Level of Immersion
- 4.3 Level of Freedom
- 4.4 Connection to the Characters - Being 'the Hero'
- 4.5 Sense of Realism
- 4.6 General Perceptions and Intention to Visit Greece
- 5 Conclusions
- 5.1 Theoretical Contributions
- 5.2 Practical Implications
- 5.3 Limitations and Recommendations
- References
- Mixed Reality (MR) for Generation Z in Cultural Heritage Tourism Towards Metaverse
- Abstract
- 1 Introduction
- 2 Mixed Reality in Tourism
- 3 Methodology
- 4 Results
- 4.1 MR Usability Development at Cultural Heritage Sites
- 4.2 Participants' Perspectives on Mixed Reality
- 4.3 Willingness to Use and Buy MR Services
- 5 The Future of Mixed Reality in Cultural Heritage Tourism
- References
- Virtual Reality: A Simple Substitute or New Niche?
- Abstract
- 1 Introduction
- 2 Virtual Reality in Tourism
- 3 Literature Review
- 4 Methodology
- 5 Results and Discussion
- 5.1 Conventional Tourism Models
- 5.2 Virtual Reality Tourism Models
- 6 Conclusion
- Acknowledgments
- References
- Emergence and Rapid Popularization of Paid Web-Conferencing-Application-Based Tours in Japan: An Analysis of Their Business Potential
- Abstract
- 1 Introduction
- 1.1 Current State of Japan's Tourism Industry
- 2 Theoretical Background
- 2.1 What is "Online Tour"?
- 2.2 Research Purpose
- 3 Research Methodology
- 3.1 Data Acquisition
- 3.2 Target Locations for Online Tours.
- 3.3 Topic Model
- 4 Conclusion
- 4.1 General Discussion
- 4.2 Contribution, Limitation and Recommendations for Future Research
- References
- Users Versus Non-users: The Impact of Experience on Hotel Guests' Attitudes Towards Service Robots in Hotels
- Abstract
- 1 Introduction
- 2 Review of Literature
- 2.1 Users Versus Non-users
- 3 Methodology
- 3.1 Sample and Data
- 3.2 Factor Analysis
- 3.3 Hypothesis Testing: The Impact of Utilization of Service Robots on Guests' Attitudes.
- 4 Conclusion
- References
- Video Games as a Media for Tourism Experience
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Mental Imagery
- 2.2 Telepresence
- 2.3 Storytelling
- 2.4 Experience Economy Theory
- 3 Proposed Methodology
- 4 Potential Implications
- References
- Online Travel Planning for Families with a Child with a Disability
- Abstract
- 1 Introduction
- 2 Research Background
- 3 Theoretical Framework
- 4 Methodology
- 5 Results
- 6 Conclusion and Discussion
- References
- Leveraging Blockchain in Medical Tourism Value Chain
- Abstract
- 1 Introduction
- 2 Research Methodology
- 3 Findings and Discussions
- 3.1 Pre-procedural Phase
- 3.2 Procedural Phase
- 3.3 Post-procedural Phase
- 4 Conclusion
- References
- Social Media and User Generated Content
- "Better Not Let Me Know": The Mediating Role of Regret on the Relation Between Social Comparison Discrepancy in Online Hotel Review and Revisit Intention
- Abstract
- 1 Introduction
- 2 Literature Review and Hypothesis
- 2.1 Feeling Regret and Intention to Visit a Hotel Again
- 2.2 Social Comparison and Online Review Viewing
- 3 Methodology
- 4 Analyses and Results
- 5 Discussion and Implications
- 6 Limitations and Future Research
- References
- Analysis of Instagram Users' Movement Pattern by Cluster Analysis and Association Rule Mining.
- 1 Introduction
- 2 Literature Review
- 3 Methodology
- 3.1 Data Extraction and Preparation
- 3.2 Clustering
- 3.3 Association Rule Mining
- 4 Results and Discussion
- 4.1 Data Extraction and Visualization
- 4.2 Region-Level Association Rule Analysis
- 4.3 City-Level Association Rule Analysis
- 5 Conclusion and Outlook
- References
- Beyond Influencer Credibility: The Power of Content and Parasocial Relationship on Processing Social Media Influencer Destination Marketing Campaigns
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Social Media Influencers in Tourism and Destination Marketing
- 2.2 Hypothesis Development
- 3 Methodology
- 3.1 Data Collection and Analysis
- 4 Results
- 4.1 Descriptive Statistics
- 4.2 Measurement Model
- 4.3 Structural Model and Hypothesis Testing
- 5 Discussion
- 5.1 Theoretical and Practical Implications
- 5.2 Limitations and Future Studies
- References
- Management Response to Online Review: The Case of Hong Kong Luxury Hotels
- Abstract
- 1 Introduction
- 2 Literature Review
- 3 Method
- 4 Findings and Discussion
- 4.1 Characteristics of Management Responses
- 4.2 Response Style and Tone
- 5 Contributions and Managerial Implications
- 6 Limitations and Future Research
- Acknowledgement
- References
- The Usage of Emoji in Tourism-Related Instagram Posts: Suggestions from a Marketing Perspective
- Abstract
- 1 Introduction
- 2 Literature Review and Hypothesis Development
- 2.1 Emoji and Social Media
- 2.2 Emoji, Consumer Behaviour, and Purchase Intention
- 2.3 Instagram and Emoji in Tourism
- 3 Methodology
- 4 Results
- 4.1 Demographic Profile of Respondents
- 4.2 The Influence of Emoji on Emotion, Travel Intention, and Engagement
- 4.3 Factors Influencing Travel Intention
- 5 Discussion
- 6 Conclusion
- References
- Destinations.
- Navigation by Revealing Trade-offs for Content-Based Recommendations
- 1 Introduction
- 2 Related Work
- 3 A User Interface Concept for Revealing Trade-Offs
- 3.1 Domain Model
- 3.2 User Interaction
- 4 Algorithms
- 4.1 Cold-Start User Modeling
- 4.2 Candidate Selection Strategy
- 5 User-Centric Evaluation
- 5.1 Instantiation for the Domain
- 5.2 Online User Study
- 6 Results
- 7 Conclusions
- References
- Multisensory VR Experiences in Destination Management
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Experiences as Value Propositions
- 2.2 Technology Acceptance
- 2.3 Multisensory VR in Tourism
- 2.4 Brand Relationship Quality
- 2.5 Conceptual Framework
- 3 Methodology
- 4 Results
- 4.1 Sample Description and Reliability Analysis
- 4.2 Test of Normality and Hypotheses
- 4.3 Further Correlation Analysis
- 5 Discussion
- 6 Conclusions and Implications
- Acknowledgments
- References
- Do DMOs Promote the Right Aspects of the Destination? A Study of Instagram Photography with a Visual Classifier
- Abstract
- 1 Introduction
- 2 State of the Art
- 3 Implementation of a Visual Classifier for Destination Image
- 4 Experiment
- 5 Conclusions
- References
- Personalization of Multi-day Round Trip Itineraries According to Travelers' Preferences
- 1 Introduction
- 2 Related Work
- 3 Method
- 3.1 Calculating Coefficients and Scores Related to POIs
- 3.2 Clustering POIs into Multiple Days
- 3.3 Creating a Sequence of POIs for Each Day
- 3.4 Generating a User Interface to Present Itineraries
- 4 Offline Evaluation
- 4.1 Intensity Score of Routes
- 4.2 Diversity Score of Routes
- 5 User Study
- 6 Conclusion and Future Work
- References
- Destinations and Data State-of-the-Art in Switzerland and Liechtenstein
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Smart Tourism.
- 2.2 Destinations and Data
- 3 Research Design
- 3.1 Case Studies
- 3.2 Data Collection
- 3.3 Sample
- 4 Results
- 4.1 Defining "Smart Destinations"
- 4.2 Dealing with Data
- 4.3 Integration within Decision-Making
- 4.4 Perceived Usefulness of Data-Related Practices
- 5 Conclusions
- Acknowledgment
- References
- Identifying the Main Service Elements for Customer-Oriented Live Guided Virtual Tours
- Abstract
- 1 Introduction
- 2 Theoretical Framework
- 2.1 Virtual Tourism and Virtual Tours
- 2.2 Modelling Tourism Services
- 3 Research
- 3.1 Target Group and Data Collection
- 3.2 Data Analysis
- 4 Findings
- 4.1 Service Concept
- 4.2 Service Process
- 4.3 Service System
- 5 Conclusions and Discussion
- References
- Travel Incheon as a Metaverse: Smart Tourism Cities Development Case in Korea
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Smart Tourism City
- 2.2 Metaverse
- 2.3 Smart Tourism with Metaverse
- 3 Case Study
- 3.1 Real-Based Metaverse - 'AR Incheon'
- 3.2 Virtual-Based Metaverse - 'Incheoncraft'
- 4 Conclusion
- References
- CoViD-19
- Communicating to Tourists During and Post-Covid-19: What Do They Want (Need) to Hear?
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Crisis and Situational Crisis Communication Theory (SCCT)
- 2.2 Crisis Communication in the Hospitality Industry
- 3 Methodology
- 4 Results
- 4.1 Descriptive Statistics Results
- 4.2 Hotel Official Facebook Comments - Frequency of SCCT Strategies
- 4.3 Hotel Facebook Comments and Sentiment Analysis
- 5 Discussion
- 6 Conclusion/Implications
- 7 Limitations/Future Studies
- References
- An Exploratory Study of Consumers' Travel-Related Concerns About COVID-19
- Abstract
- 1 Introduction
- 2 Literature Review
- 2.1 Risk Perception
- 2.2 User-Generated Content
- 3 Method
- 3.1 Sample.
- 3.2 Contribution of Sentiment Words.


