Proceedings of the 2020 DigitalFUTURES : The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020).
Main Author: | |
---|---|
Other Authors: | , , , |
Format: | eBook |
Language: | English |
Published: |
Singapore :
Springer Singapore Pte. Limited,
2021.
|
Edition: | 1st ed. |
Subjects: | |
Online Access: | Click to View |
Table of Contents:
- Intro
- Preface
- Committees
- Honorary Advisors
- Organization Committees
- Scientific Committees (list by surname)
- Contents
- Machine Thinking
- Machinic Phylum and Architecture
- 1 Nips and Bites
- 2 Ducks and Rabbits
- References
- Pipes of AI - Machine Learning Assisted 3D Modeling Design
- 1 Principle of CNN
- 1.1 Principle and Applications of Style Transfer
- 1.2 Project Goal
- 2 2D Image Representation of 3D Volume
- 2.1 The Effect of Style Weight in Style Transfer
- 2.2 Transformation of Image to Geometry
- 2.3 Algorithm Analysis of Geometry Generation Between Adjacent Layers
- 3 Result of Section Plans
- 3.1 Result of Perspective View
- 4 Conclusion
- References
- Developing a Digital Interactive Fabrication Process in Co-existing Environment
- 1 Introduction
- 2 Related Work
- 2.1 Fabrication Process of Maker
- 2.2 Towards Co-existing Environment
- 2.3 Automation Digital Fabrication Tools
- 2.4 Summary
- 3 Methodology
- 4 The Experiment
- 5 Conclusions
- References
- Real-Time Defect Recognition and Optimized Decision Making for Structural Timber Jointing
- 1 Introduction
- 2 Defect Recognition and Removal
- 2.1 Pre-process the Image for Segmentation
- 2.2 Preparation of the Classifier
- 2.3 Preparation of the Classifier
- 3 Decision Making for Joining Timber Segments
- 4 User Interface
- 5 Discussion and Future Development
- 6 Conclusion
- References
- On-Site BIM-Enabled Augmented Reality for Construction
- 1 Introduction
- 1.1 Motivation
- 1.2 Related Work
- 1.3 Our Solution
- 2 AR Application
- 2.1 Model Overlay Using Augmented Reality
- 2.2 Model Interaction as Query System
- 2.3 Abstraction of Drawings
- 2.4 Additional Features
- 3 Data Pipeline
- 3.1 BIM Pre-processing, Custom Parameter Creation and Population.
- 3.2 Construction Document Export and Metadata Post-processing
- 4 Unity Reflect
- 5 Results
- 5.1 Case Study/User Testing
- 5.2 Future Development
- 5.3 Connections
- References
- Recycling Construction Waste Material with the Use of AR
- 1 Introduction
- 2 Aims
- 3 Method
- 3.1 Method 1 | Mass Customisation and Working to a Fixed Digital Model
- 3.2 Mass Customized Aggregation Geometry
- 3.3 Holographic Part Nesting
- 3.4 Mixed Reality Interface
- 3.5 Jointing
- 3.6 Fabrication and Fixing Methods
- 3.7 Method 2 | Working to a Flexible Digital Model
- 3.8 Results
- 4 Discussion
- 4.1 Future Development
- References
- Growing Shapes with a Generalised Model from Neural Correlates of Visual Discrimination
- 1 Introduction
- 2 Methods
- 3 Results
- 4 Conclusion
- References
- Cyborgian Approach of Eco-interaction Design Based on Machine Intelligence and Embodied Experience
- 1 Tracing Cyborgian Theory and Embodied Cognition
- 1.1 A Hybrid of Part Clock Part Swarm [10]
- 1.2 The Importance of the Presence and the Bodily Experience
- 2 How Cyborgian Approach Activates Plants?
- 2.1 How They Sense
- 2.2 How They Think
- 2.3 How They Actuate
- 3 How Cyborgian Approach Encourages Human Participation?
- 3.1 Experience Level
- 3.2 Experience Assessment
- 4 Design an Interactive Outdoor Environment
- 4.1 Challenges and Opportunities of Outdoor Interaction
- 4.2 A Cyborgian Eco-interaction Design Model
- 5 Conclusion and Outlook
- References
- Machine Seeing
- A Large-Scale Measurement and Quantitative Analysis Method of Façade Color in the Urban Street Using Deep Learning
- 1 Introduction
- 2 Literature Review
- 2.1 Urban Color Planning
- 2.2 Façade Color Measurements
- 2.3 Quantitative Analysis of Visual Quality in Urban Street
- 3 Methodology
- 3.1 Study Area and Workflow
- 3.2 Street View Data Acquisition.
- 3.3 Building Façade Segmentation and Data Cleaning
- 3.4 Façade Color Calculation
- 4 Results
- 5 Discussion and Conclusion
- References
- Suggestive Site Planning with Conditional GAN and Urban GIS Data
- 1 Introduction
- 2 Related Works
- 3 Methodology
- 3.1 Data Acquisition and Feature Engineering
- 3.2 Machine Learning
- 3.3 Visualization
- 4 Case Study: Taking Boston as Example
- 4.1 Data Acquisition and Feature Engineering
- 4.2 Model Building and Training
- 4.3 Results and Visualization
- 5 Summary
- References
- Understanding and Analyzing the Characteristics of the Third Place in Urban Design: A Methodology for Discrete and Continuous Data in Environmental Design
- 1 Background
- 2 Methodology
- 2.1 Data and Data Structure for Manipulation
- 2.2 Pixel Structure for Continuous Data and Blending Data with Neighbors
- 2.3 Graph Structure for Discrete Data
- 3 Case Study Implementation
- 3.1 Site Selection
- 3.2 Parse Third Place Data and Visualization
- 3.3 Generate Data Structures and Inspect with Visualizations
- 3.4 Comparisons and Results
- 4 Discussion
- 5 Conclusion
- 6 Future Work
- References
- Sensing the Environmental Neighborhoods
- 1 Introduction
- 1.1 Sensing Kit Design
- 1.2 Case Study
- 1.3 Summary
- References
- A Performance-Based Urban Block Generative Design Using Deep Reinforcement Learning and Computer Vision
- 1 Introduction
- 2 Methodology
- 2.1 DRL Based Generative Design Framework
- 2.2 DDPG Agent
- 2.3 Hough Transform
- 3 Case Study
- 3.1 Observation, Action and Reward
- 3.2 Site Information
- 4 Results
- 5 Conclusions and Future Work
- References
- The Development of 'Agent-Based Parametric Semiology' as Design Research Program
- 1 Theory Background
- 2 Why We Need Agent-Based Life-Process Crowd Simulation.
- 3 The Intelligence Upgrading of Agent-Based Crowd Simulation
- 3.1 Crowd Behaviour Pattern Analysis
- 3.2 Intelligent Agents
- 3.3 Semantic Virtual Environment
- 4 Quantitative Analysis, Evaluation, and Optimization
- 4.1 Methodology and Toolset
- 4.2 Scenario and Example
- 5 Discussion
- References
- Machine Learning
- Machine Learning Aided 2D-3D Architectural Form Finding at High Resolution
- 1 Introduction
- 2 Relative Work
- 3 Method
- 4 Results
- 4.1 Training Data Preparation
- 4.2 Main Network Training
- 4.3 Multiple Network Training
- 5 Conclusion
- References
- Exploration of Campus Layout Based on Generative Adversarial Network
- 1 Introduction
- 2 Related Work in the Field of Architectural Layout
- 3 Methods
- 4 Experimental Results and Analysis
- 5 Discussion
- Appendix
- References
- A Preliminary Study on the Formation of the General Layouts on the Northern Neighborhood Community Based on GauGAN Diversity Output Generator
- 1 Introduction
- 2 Research
- 2.1 AI Application in Architecture
- 2.2 Deep Learning Architectural Plan Generator Application
- 3 Methodology
- 3.1 GauGAN
- 3.2 Step Training
- 4 Machine Learning for the General Layout Shapes of the Northern Neighborhoods in China
- 4.1 Morphological Analysis
- 4.2 Data Conversion
- 4.3 Model Architecture
- 4.4 Vectorization and 3D Procedural Modeling
- 4.5 Experiment Result
- 5 Conclusion
- 5.1 GauGAN Is More in Line with Architectural Design Needs Than Pix2pix (Pix2pixHD)
- 5.2 The Use of Step Training Can Improve the Clarity of Generated Results and Allow the Later Vectorization to Be More Convenient
- References
- Artificial Intuitions of Generative Design: An Approach Based on Reinforcement Learning
- 1 Introduction
- 1.1 Contemporary Algorithmic Generative System
- 1.2 Artificial Intuitions
- 2 Background.
- 2.1 Machine Learning with Generative Design
- 2.2 Reinforcement Learning
- 3 Methodology
- 3.1 Intuitive Random Walk Formation
- 3.2 RL Actions Definition
- 3.3 RL Observations Definition
- 3.4 RL Reward Definition
- 4 Discussions
- 4.1 Training Process and Outcomes
- 4.2 Further Research
- 5 Conclusions
- References
- Collection to Creation: Playfully Interpreting the Classics with Contemporary Tools
- 1 Introduction: Generations to Generative
- 2 Process: Beyond Codified Interaction
- 3 User Analysis
- 4 Media Creation
- 5 Synthetic Text Descriptions
- 6 Thoughts
- 7 Conclusion
- References
- embedGAN: A Method to Embed Images in GAN Latent Space
- 1 Introduction
- 2 Related Work
- 2.1 Regenerating Data in GAN
- 2.2 GAN Latent Walk
- 3 Method
- 3.1 Principle
- 3.2 Architecture
- 3.3 Training Details
- 4 Application
- 5 Evaluation
- 6 Conclusion
- References
- Research on Architectural Form Optimization Method Based on Environmental Performance-Driven Design
- 1 Introduction
- 2 Performance-Driven Design and Its Advantages
- 2.1 Performance-Driven Design Theory
- 2.2 Performance-Driven Design Advantages Compared with Bionic Form Design
- 3 Performance-Driven Architectural Form Optimization Method
- 3.1 Combined with Parametric Design
- 4 Form Optimization Simulation Process Establishment
- 5 Design Practice
- 5.1 Project Background
- 5.2 Design Parameters Selection and Numerical Constraint
- 5.3 Setting Simulation Parameters
- 5.4 Form Optimization Process Diagram
- 5.5 Result Analysis
- 6 Conclusion
- References
- Optimization and Prediction of Design Variables Driven by Building Energy Performance-A Case Study of Office Building in Wuhan
- 1 Introduction
- 2 Research Method
- 2.1 Research Objectives
- 2.2 Research Method.
- 2.3 Multi-Island Genetic Algorithm (MIGA) and Radial Basis Functions Artificial Neural Networks (RBF-ANNs).