Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers.
Main Author: | |
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing AG,
2021.
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Edition: | 1st ed. |
Series: | Human-Computer Interaction Series
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Subjects: | |
Online Access: | Click to View |
Table of Contents:
- Intro
- Preface
- Acknowledgments
- Contents
- Chapter 1: Introducing Interface Design for Remote Autonomous Systems
- 1.1 Introduction
- 1.2 The Role of Operators
- 1.3 How to Improve Designs
- 1.4 Risk-Driven Design
- 1.5 The Design Problem Space for Op Centers
- 1.5.1 Know Your Technology
- 1.5.2 Know Your Users and Their Tasks
- 1.5.3 Test Designs Broadly and with Cognitive Walkthroughs
- 1.6 Example Task: The Mars Water Detection System
- 1.6.1 Operation Center Organization
- 1.6.2 Water Detection System Structure
- 1.6.3 Example Issues
- 1.7 Principles for Design
- 1.8 Conclusion
- References
- Chapter 2: How User-Centered Design Supports Situation Awareness for Complex Interfaces
- 2.1 Introduction
- 2.2 User-Centered Design
- 2.3 Situation Awareness: The Key to UCD
- 2.3.1 Stage 1: Perception
- 2.3.2 Stage 2: Comprehension
- 2.3.3 Stage 3: Projection
- 2.4 Summary: Cognitive Mechanisms for Situation Awareness
- References
- Chapter 3: Cognition and Operator Performance
- 3.1 Introduction
- 3.2 Visual Perception
- 3.2.1 Visual Processing
- 3.2.2 Color Blindness
- 3.2.3 Visual Search
- 3.2.4 Pre-attentive Visual Processing
- 3.2.5 Summary of Visual Perception and Principles
- 3.3 Attention
- 3.3.1 Attentional Vigilance
- 3.3.2 Resuming Attention: Interruptions and Task-Switching
- 3.3.3 Signal Thresholds and Habituation
- 3.3.4 Speed-Accuracy Trade-off (Or How to Design for Acceptable Errors)
- 3.3.5 Summary of Attention
- 3.4 Working Memory and Cognition
- 3.4.1 Working Memory
- 3.4.2 Cognitive Load
- 3.4.3 Summary of Working Memory and Cognition
- 3.5 Summary
- References
- Chapter 4: Conclusion and Final Comments
- 4.1 Introduction
- 4.2 The Need for User-Centered Design
- 4.3 The Need for Better Shared Representations
- 4.4 Open Problems
- 4.5 Ways to Learn More.
- 4.5.1 Readings to Learn More
- 4.5.2 Reading Groups
- 4.5.3 Continuing Education
- References
- Appendices
- Appendix 1: Detailed Example Problem Space-The Water Detection System (WDS)
- Overview
- System Architecture
- Main Control Element (MCE)
- Communications Element (CE)
- Autonomous Navigation Element (ANE)
- Rock and Sand Exploration Element (RSEE)
- Deep-Water Detection Element (DWDE)
- Power Generation Element (PGE)
- Key Features of the WDS
- Status
- Event Logs
- Configuration
- Commands
- Redundancy
- Day in the Life
- Example Issues
- Stakeholder Analysis
- NASA 24/7 Operators
- Operation/Command Center Supervisors
- System Developers and Engineers
- NASA Program Office Scientists
- Project Funders and Other High-Level Stakeholders
- NASA Astronaut Install Team
- Summary and Lessons
- Task Analysis for 24/7 Operators
- Appendix 2: Design Guidelines for Remote Autonomous Systems
- Introduction: Design Themes
- General User Interaction Guidelines
- Loading and Delays [Level 5], [T-], [V2], [No/Maybe]
- Supporting Novice and Expert Users [Level 4], [T+], [V2], [Yes]
- Data Entry [Level 3.5], [T+], [V3], [Yes]
- Help and Tooltips [Level 4], [T], [V2], [No/Maybe]
- Keyboard Interactions [Level 4.5], [T+], [V3], [Yes]
- Providing User Feedback [Level 4], [T-], [V2]
- Badging or Icons as Updates [Level 3], [T], [V3], [Yes]
- Notifications [Level 3], [T+], [V3], [Yes]
- Color [Level 4] [T+], [V2], [No/Maybe]
- Visual Feature Index
- Windows and Views
- Alerts
- Boxes [Level 2], [T-], [V1], [No]
- Dialogs
- Outline View [Level 3], [T+], [V3], [Yes/Maybe]
- Panels
- Popover [Level 2], [T-], [V1], [No]
- Scroll View [Level 3], [T+], [V2], Yes/Maybe
- Split View
- Tab Views [Level 3], [T], [V2], [No/Maybe]
- Menus [Level 3], [T+], [V2], [Yes/Maybe]
- Contextual Menus
- Buttons.
- Checkbox [Level 3], [T], [V1], [No]
- Gradient Button
- Help Button [Level 3], [T+], [V3], [Yes]
- Push Buttons [Level 2.5], [T-], [V1], [No]
- Radio Button [Level 2.5], [T-], [V1], [No]
- Fields and Labels
- Combo Box
- Labels [Level 3.5], [T], [V2], [Yes]
- Search Field [Level 3], [T+], [V3], [Yes]
- Text/Character Field [Level 3], [T], [V2], [Yes]
- Date/Time Picker [Level 3], [T], [V3], [Yes]
- Segmented Control
- Level Indicators [Level 3.5], [T+], [V3], [Yes]
- Progress Indicators [Level 4], [T], [V2], [No]
- Some Parting Advice for Designers
- Guidelines Will Not Cover All Decisions
- Study the User
- Study How to Design
- Appendix 3: All Design Principles Described in This Book
- References
- Author Index
- Subject Index.