Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers.

Bibliographic Details
Main Author: Oury, Jacob D.
Other Authors: Ritter, Frank E.
Format: eBook
Language:English
Published: Cham : Springer International Publishing AG, 2021.
Edition:1st ed.
Series:Human-Computer Interaction Series
Subjects:
Online Access:Click to View
Table of Contents:
  • Intro
  • Preface
  • Acknowledgments
  • Contents
  • Chapter 1: Introducing Interface Design for Remote Autonomous Systems
  • 1.1 Introduction
  • 1.2 The Role of Operators
  • 1.3 How to Improve Designs
  • 1.4 Risk-Driven Design
  • 1.5 The Design Problem Space for Op Centers
  • 1.5.1 Know Your Technology
  • 1.5.2 Know Your Users and Their Tasks
  • 1.5.3 Test Designs Broadly and with Cognitive Walkthroughs
  • 1.6 Example Task: The Mars Water Detection System
  • 1.6.1 Operation Center Organization
  • 1.6.2 Water Detection System Structure
  • 1.6.3 Example Issues
  • 1.7 Principles for Design
  • 1.8 Conclusion
  • References
  • Chapter 2: How User-Centered Design Supports Situation Awareness for Complex Interfaces
  • 2.1 Introduction
  • 2.2 User-Centered Design
  • 2.3 Situation Awareness: The Key to UCD
  • 2.3.1 Stage 1: Perception
  • 2.3.2 Stage 2: Comprehension
  • 2.3.3 Stage 3: Projection
  • 2.4 Summary: Cognitive Mechanisms for Situation Awareness
  • References
  • Chapter 3: Cognition and Operator Performance
  • 3.1 Introduction
  • 3.2 Visual Perception
  • 3.2.1 Visual Processing
  • 3.2.2 Color Blindness
  • 3.2.3 Visual Search
  • 3.2.4 Pre-attentive Visual Processing
  • 3.2.5 Summary of Visual Perception and Principles
  • 3.3 Attention
  • 3.3.1 Attentional Vigilance
  • 3.3.2 Resuming Attention: Interruptions and Task-Switching
  • 3.3.3 Signal Thresholds and Habituation
  • 3.3.4 Speed-Accuracy Trade-off (Or How to Design for Acceptable Errors)
  • 3.3.5 Summary of Attention
  • 3.4 Working Memory and Cognition
  • 3.4.1 Working Memory
  • 3.4.2 Cognitive Load
  • 3.4.3 Summary of Working Memory and Cognition
  • 3.5 Summary
  • References
  • Chapter 4: Conclusion and Final Comments
  • 4.1 Introduction
  • 4.2 The Need for User-Centered Design
  • 4.3 The Need for Better Shared Representations
  • 4.4 Open Problems
  • 4.5 Ways to Learn More.
  • 4.5.1 Readings to Learn More
  • 4.5.2 Reading Groups
  • 4.5.3 Continuing Education
  • References
  • Appendices
  • Appendix 1: Detailed Example Problem Space-The Water Detection System (WDS)
  • Overview
  • System Architecture
  • Main Control Element (MCE)
  • Communications Element (CE)
  • Autonomous Navigation Element (ANE)
  • Rock and Sand Exploration Element (RSEE)
  • Deep-Water Detection Element (DWDE)
  • Power Generation Element (PGE)
  • Key Features of the WDS
  • Status
  • Event Logs
  • Configuration
  • Commands
  • Redundancy
  • Day in the Life
  • Example Issues
  • Stakeholder Analysis
  • NASA 24/7 Operators
  • Operation/Command Center Supervisors
  • System Developers and Engineers
  • NASA Program Office Scientists
  • Project Funders and Other High-Level Stakeholders
  • NASA Astronaut Install Team
  • Summary and Lessons
  • Task Analysis for 24/7 Operators
  • Appendix 2: Design Guidelines for Remote Autonomous Systems
  • Introduction: Design Themes
  • General User Interaction Guidelines
  • Loading and Delays [Level 5], [T-], [V2], [No/Maybe]
  • Supporting Novice and Expert Users [Level 4], [T+], [V2], [Yes]
  • Data Entry [Level 3.5], [T+], [V3], [Yes]
  • Help and Tooltips [Level 4], [T], [V2], [No/Maybe]
  • Keyboard Interactions [Level 4.5], [T+], [V3], [Yes]
  • Providing User Feedback [Level 4], [T-], [V2]
  • Badging or Icons as Updates [Level 3], [T], [V3], [Yes]
  • Notifications [Level 3], [T+], [V3], [Yes]
  • Color [Level 4] [T+], [V2], [No/Maybe]
  • Visual Feature Index
  • Windows and Views
  • Alerts
  • Boxes [Level 2], [T-], [V1], [No]
  • Dialogs
  • Outline View [Level 3], [T+], [V3], [Yes/Maybe]
  • Panels
  • Popover [Level 2], [T-], [V1], [No]
  • Scroll View [Level 3], [T+], [V2], Yes/Maybe
  • Split View
  • Tab Views [Level 3], [T], [V2], [No/Maybe]
  • Menus [Level 3], [T+], [V2], [Yes/Maybe]
  • Contextual Menus
  • Buttons.
  • Checkbox [Level 3], [T], [V1], [No]
  • Gradient Button
  • Help Button [Level 3], [T+], [V3], [Yes]
  • Push Buttons [Level 2.5], [T-], [V1], [No]
  • Radio Button [Level 2.5], [T-], [V1], [No]
  • Fields and Labels
  • Combo Box
  • Labels [Level 3.5], [T], [V2], [Yes]
  • Search Field [Level 3], [T+], [V3], [Yes]
  • Text/Character Field [Level 3], [T], [V2], [Yes]
  • Date/Time Picker [Level 3], [T], [V3], [Yes]
  • Segmented Control
  • Level Indicators [Level 3.5], [T+], [V3], [Yes]
  • Progress Indicators [Level 4], [T], [V2], [No]
  • Some Parting Advice for Designers
  • Guidelines Will Not Cover All Decisions
  • Study the User
  • Study How to Design
  • Appendix 3: All Design Principles Described in This Book
  • References
  • Author Index
  • Subject Index.