Cultural Heritage in a Changing World.

Bibliographic Details
Main Author: Borowiecki, Karol Jan.
Other Authors: Forbes, Neil., Fresa, Antonella.
Format: eBook
Language:English
Published: Cham : Springer International Publishing AG, 2016.
Edition:1st ed.
Subjects:
Online Access:Click to View
Table of Contents:
  • Intro
  • Acknowledgements
  • Contents
  • List of Editors and Contributors
  • Editors
  • Contributors
  • Section 1: Introduction
  • Part I: Context of Change
  • Cultures and Technology: An Analysis of Some of the Changes in Progress-Digital, Global and Local Culture
  • 1 Changes in Cultural Codes, Behaviours and Fields of Knowledge
  • 2 Some Considerations Concerning `Digital Natives ́
  • 3 Looking at the Future
  • References
  • Interdisciplinary Collaborations in the Creation of Digital Dance and Performance: A Critical Examination
  • 1 Introduction
  • 2 Performance as an Integrative Space
  • 3 The Creative Process for Digital Dance and Performance
  • 4 Interdisciplinarity in Creative Practice
  • 5 The Integrative Process in the Creation of Digital Performance
  • 6 Interdisciplinary Artscapes, Interdisciplinary Knowledgescapes
  • 7 Conclusion
  • References
  • Sound Archives Accessibility
  • 1 Introduction
  • 2 Audio Archives and Intangible Cultural Heritage
  • 3 The Phonothèque de la Maison Méditerranéenne des Sciences de lH́omme
  • 3.1 Dissemination in Networks: The Example of Europeana Sounds
  • 3.2 Ethical and Legal Issues: An Example from the MMSH Audio Archive
  • 4 The Project Grammo-foni. Le soffitte della voce (Gra.fo)
  • 4.1 The Preliminary Stages: Census and Collection
  • 4.2 From the Database to the Website
  • 4.3 Ethical and Legal Issues
  • 5 Conclusion
  • References
  • Technology and Public Access to Cultural Heritage: The Italian Experience on ICT for Public Historical Archives
  • 1 Introduction
  • 2 Economic Implications of Digitisation
  • 2.1 Digital Heritage
  • 2.2 Supply and Demand of Heritage
  • 2.3 The Case of Public Archives
  • 3 Digital Projects on Cultural Heritage: An Overview
  • 3.1 Background
  • 3.2 European Projects
  • 3.3 Italian Projects
  • 3.4 Digital Projects for Public Historical Archives.
  • 4 Use and Drivers of Digital Technologies Diffusion: A Survey of Italian Public Historical Archives
  • 4.1 Some Preliminary Findings
  • 4.2 The Use of Internet Websites
  • 4.3 The Extent of Digitisation in Italian Archives
  • 5 Conclusions
  • References
  • Copyright, Cultural Heritage and Photography: A Gordian Knot?
  • 1 Introduction
  • 2 The Copyright Framework
  • 3 Copyright, Cultural Heritage and Photographs
  • 3.1 Copyright and Photography
  • 4 Rights Labelling
  • 5 The Public Domain Mark (PDM)
  • 5.1 Monetising Images
  • 5.2 Control by Heirs and Third Parties
  • 6 Out of Copyright: No Commercial Reuse
  • 7 Orphan Works
  • 8 Cultural Rights and the Right to Culture
  • 9 Conclusion
  • Bibliography
  • Articles
  • International Instruments
  • Directives
  • Case Law
  • Websites
  • Part II: Mediated and Unmediated Heritage
  • A Case Study of an Inclusive Museum: The National Archaeological Museum of Cagliari Becomes ``Liquid ́́
  • 1 Introduction
  • 2 The Contest #Culturasenzaostacoli
  • 3 The National Archaeological Museum of Cagliari
  • 4 Liquid Museum: A Moving Museum
  • 4.1 A New Meaning of Museum Accessibility
  • 4.2 Technologies as Liquid Tools
  • 4.3 A Network for an Open Museum
  • 5 Conclusion
  • References
  • Websites
  • The Museum as Information Space: Metadata and Documentation
  • 1 The Museum as Information Space
  • 2 The Polysemic Nature of Objects
  • 3 Metadata and Information Management
  • 4 A New Information Space
  • 5 The Tangible, Intangible and E-Tangible Object
  • 6 Conclusion
  • References
  • The Museum of Gamers: Unmediated Cultural Heritage Through Gaming
  • 1 Introduction
  • 2 Gamers
  • 3 The Museum
  • 4 The Interplay
  • 5 A `Museum of Gamers:́ Augmenting Kashgar
  • 6 Conclusion
  • References
  • Part III: Co-creation and Living Heritage for Social Cohesion.
  • Change of Museums by Change of Perspective: Reflecting Experiences of Museum Development in the Context of ``EuroVision-Museum...
  • 1 Societal Changes and Challenges for Museums
  • 2 Role of Museums in Societies and the European Unionś Ideas for Museum Development
  • 3 EuroVision-Museums Exhibiting Europe (EMEE)
  • 4 Conclusion
  • References
  • Technologies Lead to Adaptability and Lifelong Engagement with Culture Throughout the Cloud
  • 1 Cultural Heritage and Digital Technology: Paradigm or Reality?
  • 2 Engaging People with Cultural Heritage Through
  • 2.1 The Adaptation of Cultural Experiences
  • 2.2 Social Storytelling
  • 3 Making the Connection Among Cultural Heritage, Places and People
  • 4 The Value of Connecting People and Places
  • References
  • The Place of Urban Cultural Heritage Festivals: The Case of Londonś Notting Hill Carnival
  • 1 Introduction
  • 2 Community Cohesion
  • 3 The Origins and Development of the Notting Hill Carnival
  • 4 Promoting Community Cohesion
  • 5 Challenges to Community Cohesion
  • 6 Conclusion
  • References
  • Tools You Can Trust? Co-design in Community Heritage Work
  • 1 Introduction
  • 2 Nature and Origin of the Project
  • 3 Co-Design Approaches on the Pararchive Project: Relevant Theoretical Perspectives from Community-Based Participatory Researc...
  • 4 Case Study
  • 5 Institutional Spaces and Co-working
  • 6 Conclusions and Reflections
  • References
  • Crowdsourcing Culture: Challenges to Change
  • 1 Introduction
  • 2 Cultural Heritage: Significance and Threats
  • 3 Developing Digital Preservation Strategies for the Protection of Cultural Heritage
  • 4 Crowdsourcing Cultural Heritage Motivators: CHANGE=ENGAGE Agents
  • 5 Crowdsourcing Transformations: Cultural Heritage, Digital Protection and Restoration
  • 6 Future Directions for Crowdsourcing Culture
  • 7 Conclusions
  • References
  • Part IV: Identity.
  • The Spanish Republican Exile: Identity, Belonging and Memory in the Digital World
  • 1 Introduction
  • 2 The Republican Exile on the Internet
  • 2.1 Methodology
  • 2.1.1 Identifying Publication Dates and Languages
  • 2.2 Analysis
  • 2.2.1 Web Pages Dedicated to the Republican Exile
  • 2.2.2 Social Network Pages Dedicated to the Republican Exile
  • 2.2.3 All Together: Websites and Social Networks
  • 2.2.4 Twitter Activity
  • 2.2.5 Google N-Gram Analysis
  • 3 Identity, Belonging and Memory: The Online Poll
  • 3.1 Methodology
  • 3.2 Outcomes
  • 4 Conclusions
  • References
  • Growing Up in the `Digital ́Age: Chinese Traditional Culture Is Coming Back in Digital Era
  • 1 Foreword
  • 2 The 1970s: ``There Was Almost no Television, Oneś Family Was the Cultural Oasis ́́
  • 3 The 1980s: ``What Might Have Been Wrong May Be Right, We Seem to Look at New Things ́́
  • 4 The 1990s: ``Discovering a New World, Mad About `Digital ́́́
  • 5 The 2000s: ``The Self Has Been Changed by the Digital, One Cannot Live Without Electricity ́́
  • 6 The 2010s: ``Realizing I am a Member of the World ́́
  • 7 Contribution to Traditional Art in the Digital Era
  • 8 Conclusion
  • Erratum to: The Spanish Republican Exile: Identity, Belonging and Memory in the Digital World
  • Appendix A: RICHES Project and Resources
  • 1 Introduction
  • 2 The RICHES Project
  • 3 Research Focus
  • 4 RICHES Partners
  • 5 The RICHES Resources Website: Research Section
  • 5.1 The RICHES Taxonomy
  • 5.2 The RICHES Interactive Showcase
  • 6 The RICHES Resources Website: Policy Section
  • 7 Documental Repository
  • Appendix B: The RICHES Taxonomy
  • 1 Introduction
  • 2 The RICHES Taxonomy: List of Terms and Definitions
  • 2.1 Analogue and Digital
  • 2.2 Assignment of Copyright
  • 2.3 Augmented Reality
  • 2.4 Authenticity
  • 2.5 Authority
  • 2.6 Authorship
  • 2.7 Belonging
  • 2.8 Citizen Science
  • 2.9 Civil Society.
  • 2.10 Co-creation
  • 2.11 Collaborative Environments
  • 2.12 Collective Licensing
  • 2.12.1 EU Context
  • 2.13 Commodification
  • 2.14 Communication to the Public
  • 2.14.1 EU Context
  • 2.15 Community Cohesion
  • 2.16 Copyright
  • 2.17 Copyright Term
  • 2.17.1 International Context
  • 2.17.2 EU Context
  • 2.18 Craft Skills
  • 2.19 Creative Economy
  • 2.20 Creative Industries
  • 2.21 Creativity
  • 2.22 Crowdsourcing
  • 2.23 Cultural Capital
  • 2.24 Cultural Citizenship
  • 2.25 Cultural Heritage
  • 2.26 Cultural Institutions
  • 2.27 Cultural Tourism
  • 2.28 Curation
  • 2.29 Data Migration
  • 2.30 Digital Age
  • 2.31 Digital Art
  • 2.32 Digital Copyright
  • 2.33 Digital Divide
  • 2.34 Digital Economy
  • 2.35 Digital Exhibition
  • 2.36 Digital Heritage (Digital Repository, Online Catalogue)
  • 2.37 Digital Technologies
  • 2.38 Digitisation
  • 2.39 Disaster Centre
  • 2.40 E-Infrastructure
  • 2.41 Exceptions and Limitations to Copyright
  • 2.41.1 EU Context
  • 2.42 Exploitation
  • 2.43 European Society
  • 2.44 GIS Mapping and GIS Applications
  • 2.45 Heritage Professionals
  • 2.46 Identity
  • 2.47 Innovation/Innovator
  • 2.48 Intellectual Property Rights
  • 2.49 Interactivity
  • 2.50 Intermediality
  • 2.51 Interoperability
  • 2.52 Knowledge Exchange
  • 2.53 Licence of Copyright
  • 2.54 Liveness
  • 2.55 Living Heritage
  • 2.56 Living Media
  • 2.57 Mainstream Cultural Heritage
  • 2.58 Mediated/Unmediated Heritage
  • 2.59 Metadata
  • 2.60 Moral Rights/Droit Moral
  • 2.60.1 International Context (Berne Convention 1886)
  • 2.61 Motion Capture
  • 2.62 Multi-Faceted (Multicultural) Heritage
  • 2.63 Multimedia Channels
  • 2.64 Open Access
  • 2.65 Open Source
  • 2.66 Orphan Works
  • 2.66.1 EU Context
  • 2.67 Out-of-Commerce Works
  • 2.67.1 EU Context
  • 2.68 Owner
  • 2.69 Participation
  • 2.70 Participatory Art
  • 2.71 Performance-Based Cultural Heritage.
  • 2.72 Performer.