Cultural Heritage in a Changing World.
Main Author: | |
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Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing AG,
2016.
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Edition: | 1st ed. |
Subjects: | |
Online Access: | Click to View |
Table of Contents:
- Intro
- Acknowledgements
- Contents
- List of Editors and Contributors
- Editors
- Contributors
- Section 1: Introduction
- Part I: Context of Change
- Cultures and Technology: An Analysis of Some of the Changes in Progress-Digital, Global and Local Culture
- 1 Changes in Cultural Codes, Behaviours and Fields of Knowledge
- 2 Some Considerations Concerning `Digital Natives ́
- 3 Looking at the Future
- References
- Interdisciplinary Collaborations in the Creation of Digital Dance and Performance: A Critical Examination
- 1 Introduction
- 2 Performance as an Integrative Space
- 3 The Creative Process for Digital Dance and Performance
- 4 Interdisciplinarity in Creative Practice
- 5 The Integrative Process in the Creation of Digital Performance
- 6 Interdisciplinary Artscapes, Interdisciplinary Knowledgescapes
- 7 Conclusion
- References
- Sound Archives Accessibility
- 1 Introduction
- 2 Audio Archives and Intangible Cultural Heritage
- 3 The Phonothèque de la Maison Méditerranéenne des Sciences de lH́omme
- 3.1 Dissemination in Networks: The Example of Europeana Sounds
- 3.2 Ethical and Legal Issues: An Example from the MMSH Audio Archive
- 4 The Project Grammo-foni. Le soffitte della voce (Gra.fo)
- 4.1 The Preliminary Stages: Census and Collection
- 4.2 From the Database to the Website
- 4.3 Ethical and Legal Issues
- 5 Conclusion
- References
- Technology and Public Access to Cultural Heritage: The Italian Experience on ICT for Public Historical Archives
- 1 Introduction
- 2 Economic Implications of Digitisation
- 2.1 Digital Heritage
- 2.2 Supply and Demand of Heritage
- 2.3 The Case of Public Archives
- 3 Digital Projects on Cultural Heritage: An Overview
- 3.1 Background
- 3.2 European Projects
- 3.3 Italian Projects
- 3.4 Digital Projects for Public Historical Archives.
- 4 Use and Drivers of Digital Technologies Diffusion: A Survey of Italian Public Historical Archives
- 4.1 Some Preliminary Findings
- 4.2 The Use of Internet Websites
- 4.3 The Extent of Digitisation in Italian Archives
- 5 Conclusions
- References
- Copyright, Cultural Heritage and Photography: A Gordian Knot?
- 1 Introduction
- 2 The Copyright Framework
- 3 Copyright, Cultural Heritage and Photographs
- 3.1 Copyright and Photography
- 4 Rights Labelling
- 5 The Public Domain Mark (PDM)
- 5.1 Monetising Images
- 5.2 Control by Heirs and Third Parties
- 6 Out of Copyright: No Commercial Reuse
- 7 Orphan Works
- 8 Cultural Rights and the Right to Culture
- 9 Conclusion
- Bibliography
- Articles
- International Instruments
- Directives
- Case Law
- Websites
- Part II: Mediated and Unmediated Heritage
- A Case Study of an Inclusive Museum: The National Archaeological Museum of Cagliari Becomes ``Liquid ́́
- 1 Introduction
- 2 The Contest #Culturasenzaostacoli
- 3 The National Archaeological Museum of Cagliari
- 4 Liquid Museum: A Moving Museum
- 4.1 A New Meaning of Museum Accessibility
- 4.2 Technologies as Liquid Tools
- 4.3 A Network for an Open Museum
- 5 Conclusion
- References
- Websites
- The Museum as Information Space: Metadata and Documentation
- 1 The Museum as Information Space
- 2 The Polysemic Nature of Objects
- 3 Metadata and Information Management
- 4 A New Information Space
- 5 The Tangible, Intangible and E-Tangible Object
- 6 Conclusion
- References
- The Museum of Gamers: Unmediated Cultural Heritage Through Gaming
- 1 Introduction
- 2 Gamers
- 3 The Museum
- 4 The Interplay
- 5 A `Museum of Gamers:́ Augmenting Kashgar
- 6 Conclusion
- References
- Part III: Co-creation and Living Heritage for Social Cohesion.
- Change of Museums by Change of Perspective: Reflecting Experiences of Museum Development in the Context of ``EuroVision-Museum...
- 1 Societal Changes and Challenges for Museums
- 2 Role of Museums in Societies and the European Unionś Ideas for Museum Development
- 3 EuroVision-Museums Exhibiting Europe (EMEE)
- 4 Conclusion
- References
- Technologies Lead to Adaptability and Lifelong Engagement with Culture Throughout the Cloud
- 1 Cultural Heritage and Digital Technology: Paradigm or Reality?
- 2 Engaging People with Cultural Heritage Through
- 2.1 The Adaptation of Cultural Experiences
- 2.2 Social Storytelling
- 3 Making the Connection Among Cultural Heritage, Places and People
- 4 The Value of Connecting People and Places
- References
- The Place of Urban Cultural Heritage Festivals: The Case of Londonś Notting Hill Carnival
- 1 Introduction
- 2 Community Cohesion
- 3 The Origins and Development of the Notting Hill Carnival
- 4 Promoting Community Cohesion
- 5 Challenges to Community Cohesion
- 6 Conclusion
- References
- Tools You Can Trust? Co-design in Community Heritage Work
- 1 Introduction
- 2 Nature and Origin of the Project
- 3 Co-Design Approaches on the Pararchive Project: Relevant Theoretical Perspectives from Community-Based Participatory Researc...
- 4 Case Study
- 5 Institutional Spaces and Co-working
- 6 Conclusions and Reflections
- References
- Crowdsourcing Culture: Challenges to Change
- 1 Introduction
- 2 Cultural Heritage: Significance and Threats
- 3 Developing Digital Preservation Strategies for the Protection of Cultural Heritage
- 4 Crowdsourcing Cultural Heritage Motivators: CHANGE=ENGAGE Agents
- 5 Crowdsourcing Transformations: Cultural Heritage, Digital Protection and Restoration
- 6 Future Directions for Crowdsourcing Culture
- 7 Conclusions
- References
- Part IV: Identity.
- The Spanish Republican Exile: Identity, Belonging and Memory in the Digital World
- 1 Introduction
- 2 The Republican Exile on the Internet
- 2.1 Methodology
- 2.1.1 Identifying Publication Dates and Languages
- 2.2 Analysis
- 2.2.1 Web Pages Dedicated to the Republican Exile
- 2.2.2 Social Network Pages Dedicated to the Republican Exile
- 2.2.3 All Together: Websites and Social Networks
- 2.2.4 Twitter Activity
- 2.2.5 Google N-Gram Analysis
- 3 Identity, Belonging and Memory: The Online Poll
- 3.1 Methodology
- 3.2 Outcomes
- 4 Conclusions
- References
- Growing Up in the `Digital ́Age: Chinese Traditional Culture Is Coming Back in Digital Era
- 1 Foreword
- 2 The 1970s: ``There Was Almost no Television, Oneś Family Was the Cultural Oasis ́́
- 3 The 1980s: ``What Might Have Been Wrong May Be Right, We Seem to Look at New Things ́́
- 4 The 1990s: ``Discovering a New World, Mad About `Digital ́́́
- 5 The 2000s: ``The Self Has Been Changed by the Digital, One Cannot Live Without Electricity ́́
- 6 The 2010s: ``Realizing I am a Member of the World ́́
- 7 Contribution to Traditional Art in the Digital Era
- 8 Conclusion
- Erratum to: The Spanish Republican Exile: Identity, Belonging and Memory in the Digital World
- Appendix A: RICHES Project and Resources
- 1 Introduction
- 2 The RICHES Project
- 3 Research Focus
- 4 RICHES Partners
- 5 The RICHES Resources Website: Research Section
- 5.1 The RICHES Taxonomy
- 5.2 The RICHES Interactive Showcase
- 6 The RICHES Resources Website: Policy Section
- 7 Documental Repository
- Appendix B: The RICHES Taxonomy
- 1 Introduction
- 2 The RICHES Taxonomy: List of Terms and Definitions
- 2.1 Analogue and Digital
- 2.2 Assignment of Copyright
- 2.3 Augmented Reality
- 2.4 Authenticity
- 2.5 Authority
- 2.6 Authorship
- 2.7 Belonging
- 2.8 Citizen Science
- 2.9 Civil Society.
- 2.10 Co-creation
- 2.11 Collaborative Environments
- 2.12 Collective Licensing
- 2.12.1 EU Context
- 2.13 Commodification
- 2.14 Communication to the Public
- 2.14.1 EU Context
- 2.15 Community Cohesion
- 2.16 Copyright
- 2.17 Copyright Term
- 2.17.1 International Context
- 2.17.2 EU Context
- 2.18 Craft Skills
- 2.19 Creative Economy
- 2.20 Creative Industries
- 2.21 Creativity
- 2.22 Crowdsourcing
- 2.23 Cultural Capital
- 2.24 Cultural Citizenship
- 2.25 Cultural Heritage
- 2.26 Cultural Institutions
- 2.27 Cultural Tourism
- 2.28 Curation
- 2.29 Data Migration
- 2.30 Digital Age
- 2.31 Digital Art
- 2.32 Digital Copyright
- 2.33 Digital Divide
- 2.34 Digital Economy
- 2.35 Digital Exhibition
- 2.36 Digital Heritage (Digital Repository, Online Catalogue)
- 2.37 Digital Technologies
- 2.38 Digitisation
- 2.39 Disaster Centre
- 2.40 E-Infrastructure
- 2.41 Exceptions and Limitations to Copyright
- 2.41.1 EU Context
- 2.42 Exploitation
- 2.43 European Society
- 2.44 GIS Mapping and GIS Applications
- 2.45 Heritage Professionals
- 2.46 Identity
- 2.47 Innovation/Innovator
- 2.48 Intellectual Property Rights
- 2.49 Interactivity
- 2.50 Intermediality
- 2.51 Interoperability
- 2.52 Knowledge Exchange
- 2.53 Licence of Copyright
- 2.54 Liveness
- 2.55 Living Heritage
- 2.56 Living Media
- 2.57 Mainstream Cultural Heritage
- 2.58 Mediated/Unmediated Heritage
- 2.59 Metadata
- 2.60 Moral Rights/Droit Moral
- 2.60.1 International Context (Berne Convention 1886)
- 2.61 Motion Capture
- 2.62 Multi-Faceted (Multicultural) Heritage
- 2.63 Multimedia Channels
- 2.64 Open Access
- 2.65 Open Source
- 2.66 Orphan Works
- 2.66.1 EU Context
- 2.67 Out-of-Commerce Works
- 2.67.1 EU Context
- 2.68 Owner
- 2.69 Participation
- 2.70 Participatory Art
- 2.71 Performance-Based Cultural Heritage.
- 2.72 Performer.