Companion to European Heritage Revivals.
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing AG,
2014.
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Edition: | 1st ed. |
Subjects: | |
Online Access: | Click to View |
Table of Contents:
- Intro
- Preface
- Index
- Part 1 / The Context: Heritage Practices in Today's Europe
- Chapter 1 / Experiencing the Past Introduction to experience, strategies, authenticity and branding / Linde Egberts
- Conceptual fuel
- Heritage revival
- Routes, networks and places
- Experience
- Authenticity
- Re-playing the past
- Branding Europe
- Chapter 2 / Creating a Shared Past? Europe and the Frankish heritage in one of its heartlands: Alsace / Linde Egberts
- The European identity project
- Europe in international heritage policies
- A case study: early medieval heritage in Europe's current heartland
- The Early Middle Ages in today's Alsace
- The Early Middle Ages in today's Marlenheim
- The Early Middle Ages in today's Murbach
- The Early Middle Ages and today's Mount Ste. Odile
- Touristic routes in Alsace
- Conclusions
- Chapter 3 / Battlefield of Histories Competition over authenticity and heritage in an urban region in eastern Netherlands / Linde Egberts
- Introduction
- The Arnhem Nijmegen City Region
- Schuytgraaf
- The reconstruction of the Valkhof tower
- Historic places and routes
- A battlefield of histories
- Part 2 Revival Tools
- Chapter 4 / Strategies for a Heritage Revival in the Digital Age / Jasper Visser
- Introduction
- Connecting heritage content and audiences
- Typical social media plat formsand their characteristics
- Reaching out to offline audiences
- Web 1.0, 2.0, 3.0 and 4.0
- Engaging audiences with heritage content
- Towards a digital strategy for European heritage
- Chapter 5 / Using Games to Mediate History / Connie Veugen
- Introduction
- Historical games
- ASSASSIN'S CREED
- Alternate reality games
- History based games and violence
- Playing with history
- Chapter 6 / "This is Clearly Bullshit" Some views about history on television / Mijke Pol
- Fiction or non-fiction?.
- The history of the world filmed in South Africa
- International differences
- In Neanderthal guise
- Criticism of history on TV
- Queen Victoria's sex life on national TV
- Greater reach means more monitoring
- TV: not a dictator, but a mediator of memory
- Chapter 7 / Lost Cities, Exotic Travel and Digging up the World / Historical feature films as a means of enhancing appreciation of our archaeological heritage / Nina Schücker and Jan van Helt
- Archaeology: fiction and reality
- Movie audiences and archaeology audiences
- Images of the past
- Archaeology and film
- Some ways in which films can enhance heritage revival
- Acknowledgements
- Chapter 8 / When the Past Comes to Life / Peter Van der Plaetsen
- Look at that cool guy!
- Science or game?
- Beyond the frontiers
- Local involvement
- Conclusion
- Acknowledgements
- Chapter 9 / Visualisation of Place and Landscape / Joske Houtkamp, Arnoud de Boer and Henk Kramer
- Introduction: 3D visualisation
- The start: "why and for whom?"
- Elaboration: "what and how?"
- Scale and level of detail
- Feature-based modelling
- Procedural landscape modelling
- Representational quality and user experience
- Exploring the environment
- Implementation and evaluation
- 'Things have changed'
- Rome Reborn
- Crowds in Pompeii
- Virtual Honselaarsdijck
- Discussion and future outlook
- Chapter 10 / From Preservation to Managing Change / Using spatial development as a heritage revival tool / Felix van Veldhoven
- Recapitulating history
- From a culture of loss towards a culture of gain
- History of the future
- The biographical approach
- Biography in practice
- The democratisation of heritage
- Chapter 11 / 'Europe is a Journey' / The European cultural route as an instrument for heritage revival / Minke Walda
- History of the heritage route.
- Opportunities for route development
- Obstacles to route development in Europe
- 1. The trail and network routes: the two main types of European cultural routes
- 2. A visitor's perspective
- Experiences are the key
- An overview of heritage routes in Europe
- Santiago de Compostela Pilgrim Routes
- The Hansa
- Heinrich Schickhardt Route
- The Vikings Route
- Via Francigena
- European Mozart Ways
- Phoenicians' Routes
- Saint Martin of Tours Route
- The Cluniac Sites in Europe
- Routes of the Olive Tree
- Transromanica, the Romanesque Route of European Heritage
- Iter Vitis - The Ways of the Vineyards in Europe
- European Route of Cistercian Abbeys
- European Cemeteries Route
- Prehistoric Rock Art Trail
- European Route of Historical Thermal Towns
- The Route of Saint Olav Ways
- European Routes of Jewish Heritage
- The European Network of Casadean Sites
- The European Route of Ceramics
- Parks and Gardens, Landscape
- Central European Iron Trail
- Art Nouveau European Route
- Amber Road
- Baltic Fortress Culture and Tourism Route
- European Route of Brick Gothic
- European Route of Historic Theatres
- European Route of Industrial Heritage
- Liberation Route
- Van Gogh Route
- Limes Route
- Orange Route (Oranjeroute)
- Band of Brothers Tour
- Sultan's Trail
- Iron Curtain Trail
- Part 3 Concepts
- Chapter 12 / Conceptual Fuel for Reviving the Past / Creating a heritage revival in today's Europe / Linde Egberts
- Experience!
- Place, time, and travel
- Authenticity
- True to oneself
- Building bridges
- Connecting with allies
- The case of Cradles of European Culture
- The final shortlist
- Notes / Bibliographies / Illustrations / About the Contributors
- Notes
- 1 / Experiencing the Past
- 2 / Creating a Shared Past?
- 3 / Battlefield of Histories.
- 4 / Strategies for a Heritage Revival in the Digital Age
- 5 / Using Games to Mediate History
- 6 / "This Is Clearly Bullshit"
- 7 / Lost Cities, Exotic Travel and Digging up the World
- 8 / When the Past Comes to Life
- 9 / Visualisation of Place and Landscape
- 10 / From Preservation to Managing Change
- 11 / "Europe is a Journey"
- 12 / Conceptual Fuel for Reviving the Past1
- Bibliographies
- 1 / Experiencing the Past
- 2 / Creating a Shared Past?
- 3 / Battlefield of Histories
- 4 / Strategies for a Heritage Revival in the Digital Age
- 5 / Using Games to Mediate History
- Games
- TV-series
- 6 / "This Is Clearly Bullshit"
- 7 / Lost Cities, Exotic Travel and Digging up the World
- Films
- 8 / When the Past Comes to Life
- 9 / Visualisation of Place and Landscape
- 10 / From Preservation to Managing Change
- 11 / "Europe is a Journey"
- 12 / Conceptual Fuel for Reviving the Past
- Illustrations
- About the Contributors.