Android Application Development for the Intel Platform.
Main Author: | |
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Berkeley, CA :
Apress L. P.,
2014.
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Edition: | 1st ed. |
Subjects: | |
Online Access: | Click to View |
Table of Contents:
- Intro
- Android Application Development for the Intel® Platform
- Contents at a Glance
- Contents
- About the Lead Project Editor
- About the Lead Contributing Author
- About the Technical Reviewer
- Introduction
- Chapter 1: Overview of Embedded Application Development for Intel Architecture
- Introduction to Embedded Systems
- Mobile Phones
- Consumer Electronics and Information Appliances
- Definition of an Embedded System
- Limited Resources
- Real-Time Performance
- Robustness
- Integrated Hardware and Software
- Power Constraints
- Difficult Development and Debugging
- Typical Architecture of an Embedded System
- Typical Hardware Architecture
- Von Neumann Architecture
- Harvard Architecture
- Microprocessor Architecture of Embedded Systems
- RISC: Advanced RISC Machines (ARM) Architecture
- CISC: x86 Architecture
- MIPS Architecture
- PowerPC Architecture
- SuperH
- Typical Structure of an Embedded System
- Typical Software Architecture
- Hardware Abstraction Layer
- Operating System Layer
- System Service Layer
- Application Layer
- Special Difficulties of Embedded Application Development
- Summary
- Chapter 2: Intel Embedded Hardware Platform
- Intel Atom Processor
- Intel Atom Processor Architecture
- Silvermont: Next-Generation Microarchitecture
- Features of the Intel Atom Processor
- Small Form Factor
- Low Power Consumption
- Dynamic Low-Voltage Technology for Mobile and Embedded Devices
- High Performance
- SSE3 Instruction Set Enhances the Processing Power of Digital Media
- Intel Virtualization Technology (Intel VT)
- Intel Hyper-Threading Technology (Intel HT Technology) and Multi-Core Technologies
- Other Technologies Used by the Intel Atom Processor
- Intel Embedded Chipset
- Intel System on Chip (SoC)
- Medfield
- Bay Trail
- 64-Bit Android OS on Intel Architecture.
- 64 Bits vs. 32-bit Android
- Memory and CPU Register Size
- Reference Platform for Intel Embedded Systems
- Internet of Things (IoT) and Next Unit of Computing (NUC)
- Intel Galileo Development Kit for IoT
- Smartphones
- Lenovo K900
- Vexia Zippers Phone
- ZTE Grand X2*
- Tablets
- Samsung Galaxy Tab 3 10.1
- Dell Venue 7/8" Tablet
- Acer Iconia A1-830*
- ASUS MeMO Pad FHD 10*
- In-Vehicle Infotainment
- Other Application Platforms and Fields
- Cloud Computing
- Robotics
- Wireless Sensor Networks
- Learning
- Backpack Journalism and Portable Video Recording
- RFID Field Tools
- Summary
- Chapter 3: Android Application Development Processes and Tool Chains for Intel® Architecture
- Android Application Development
- Development Environment of Android Applications
- Cross-Development
- Programming Languages
- The Android Application Development Process
- Encoding
- Construction
- Deployment
- Debugging and Optimizing Stage
- Debugging and Simulation of Android Systems
- System Simulator
- Other Debugging Tools
- Cross-Debugging
- adb shell
- adb shell[command]
- Typical Development Tool Chains
- Editor
- Compiler and Linker
- Debugger
- Build Manager
- Makefile Auto Generation Tool
- Optimizing Tools
- gprof
- Overview, Installation, and Configuration of Android Application Development Tool Chains on Intel® Architecture
- android.jar
- ddms.bat
- adb.exe
- aapt.exe
- aidl.exe
- sqlite3.exe
- dx.bat
- android.bat
- Intel Environment Setup for Android (OS X Host)
- Android Development on Linux-based Host Machines
- Intel® Integrated Native Developer Experience beta
- Tools and Libraries
- Setup
- Intel INDE Installation
- Downloading Intel INDE
- Installing Intel INDE
- Launching Intel INDE
- Configure Eclipse
- Create AVD (Emulator)
- Summary.
- Chapter 4: Real Device Environment Installation
- Mobile Phone Setting
- Installing the USB Driver on the Host Machine
- Interaction between the Host Machine and the Target Machine
- Developing Android Applications
- Creating a Project
- Editing and Running (on the Emulator)
- Running on the Real Device
- Debugging Android Applications
- Editinging the Source Code
- Setting Breakpoints
- Starting Debugging
- Program Execution Techniques
- Observing the Debugging Output of the Log.X Function
- Observing Variables
- Ending Debugging
- Intel Auxiliary Tools for Android Application Development
- Intel C++ Compiler (Intel ICC)
- Intel Graphics Performance Analyzers for Android OS
- Intel System Studio
- Intel Project Anarchy: a Free Mobile Game Engine by Havok
- Intel Performance Libraries
- Summary
- Chapter 5: The Android OS
- Android Overview
- Android Architecture
- Basic Android Functionality from a Programming Perspective
- Android System Interface
- Terminating an Application in Android
- Method 1 (for Real Devices)
- Method 2
- Method 3
- Using the Web Browser in the Android Emulator
- Common Linux Commands and Operations
- Check Users
- Changing a Password
- Clearing the Screen
- Superuser Root Operation
- Displaying Files and Directories
- Changing and Displaying the (Current) Directory
- Searching for Files
- File Operation
- Modifying File/Directory Permissions
- Working with the Executable File Path
- Piping and Screening
- Running Commands in the Background
- Interrupting the Execution of Commands in the Foreground
- Checking Hardware Information (Such as OS Version and CPU)
- Using the Android Development and Auxiliary Tools
- Using the Emulator
- Method 1
- Method 2
- Method 3
- Accept "yes" for custom hw and choose x86 for hw.cpu.arch propertyUsing the Help File
- Using DDMS.
- Showing the DDMS Button
- Starting DDMS
- File Transfer between Host and Target Machines, and File Management
- Copying a File from the Host Machine to the Target Machine
- Copying a File from the Target Machine to the Host Machine
- Deleting a File
- Process Management on the Target Machine
- Starting Process Management for the Target Machine
- Stopping a Designated Process
- Taking a Target Machine Screen Capture
- Emulator Operation
- Using adb at Command Prompt
- Running Commands on the Target Machine
- Installing Application Packages on the Target Machine
- Uninstalling Software on the Target Machine
- Transferring Files between the Host and Target Machines
- Enabling and Disabling the adb Service
- Other Functions
- Using Android Commands
- Viewing the Installed Emulator
- Viewing the Version Information of the Currently Supported APIs
- Creating an Emulator
- Starting the Emulator
- Using Telnet for Emulator Commands
- event Command
- geo Command
- gsm Command
- kill Command
- network Command
- power Command
- redir Command
- sms Command
- Window scale? Command
- Summary
- Chapter 6: Customization and Installation of Android
- Tailoring and Customization of an Embedded OS
- Overview of Android Customization
- ROM Package/Image
- Overview of Android Image Customization
- Example of Android Image Customization
- Installation/Reflash of the Android Image
- Image Installation Example
- Automating the Procedure with flash_device.sh
- Intel Build Tools Suite
- Summary
- Chapter 7: GUI Design for Android Apps, Part 1: General Overview
- Overview of GUIs for Embedded Applications
- Characteristics of Interaction Modalities of Android Devices
- Screens of Various Sizes, Densities, and Specifications
- Keypads and Special Keys
- Touch Screens and Styluses, in Place of Mice
- Onscreen Keyboards.
- Few Multimodal Interactions
- Few Large-Capacity Portable External Storage Devices
- UI Design Principles for Embedded Systems
- Considerations of Screen Size
- Size of Text and Icons
- Clickability of Buttons and Other Graphical Elements
- Size of Application Windows
- Considerations Arising from Touch Screens and Styluses
- Correctly Interpreting the Movement and Input of the Cursor (Mouse) on Tap-Only Touch Screens
- Setting Screen Mapping Correctly
- How to Solve Hover-Over Problems
- Providing Right-Click Functionality
- Keyboard Input Problems
- Restricting the Input of Various Commands
- Meeting Keyboard Demand
- Software Distribution and Copyright Protection Problems
- Android Application Overview
- Application File Framework
- AndroidManifest.xml
- R.java
- Definition File of Constants
- Layout Files
- Source Code File
- Component Structure of Applications
- Activity
- Intent and Intent Filters
- Service
- Broadcast Intent Receiver
- Content Provider
- Android Emulator
- Introducing Android Runtime (ART)
- Summary
- Chapter 8: GUI Design for Android Apps, Part 2: The Android-Specific GUI
- State Transitions of Activities
- Activity States
- Important Functions of Activities
- onCreate State-Transition Function
- onStart State-Transition Function
- onResume State-Transition Function
- onPause State-Transition Function
- onStop State-Transition Function
- onRestart State-Transition Function
- onDestroy State-Transition Function
- The finish Function
- The Context Class
- Introduction to Intent
- The Main Roles of Intent
- Triggering a New Activity or Letting an Existing Activity Implement the New Operation
- Triggering a New Service or Sending New Requests to Existing Services
- Trigger BroadcastReceiver
- Intent Resolution
- Action Test
- Category Test
- Data Test.
- The Relationship between Applications and Activities.