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04105nam a22004453i 4500 |
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20231204023214.0 |
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231204s2019 xx o ||||0 eng d |
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|a 9789048535200
|q (electronic bk.)
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|a (MiAaPQ)EBC5727927
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|a (Au-PeEL)EBL5727927
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|a (OCoLC)1088893045
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|a MiAaPQ
|b eng
|e rda
|e pn
|c MiAaPQ
|d MiAaPQ
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|a 323.042
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|a Glas, René.
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|a The Playful Citizen :
|b Civic Engagement in a Mediatized Culture.
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|a 1st ed.
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264 |
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|a Amsterdam :
|b Amsterdam University Press,
|c 2019.
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264 |
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|c {copy}2019.
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|a 1 online resource (433 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Games and Play Series
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|a Cover -- Contents -- 1. The playful citizen: An introduction -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- Part I. Ludo-literacies -- Introduction to Part I -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 2. Engagement in play, engagement in politics: Playing political video games -- Joyce Neys and Jeroen Jansz -- 3. Analytical game design: Game-making as a cultural technique in a gamified society -- Stefan Werning -- 4. Re-thinking the social documentary -- William Uricchio -- 5. Collapsus, or how to make players become ecological citizens -- Joost Raessens -- 6. The broken toy tactic: Clockwork worlds and activist games -- Anne-Marie Schleiner -- 7. Video games and the engaged citizen: On the ambiguity of digital play -- Ingrid Hoofd -- Part II. Ludo-epistemologies -- Introduction to Part II -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 8. Public laboratory: Play and civic engagement -- Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry -- 9. Sensing the air and experimenting with environmental citizenship -- Jennifer Gabrys -- 10. Biohacking: Playing with technology -- Stephanie de Smale -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- René Glas and Sybille Lammes -- 12. The playful scientist: Stimulating playful communities for science practice -- Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus -- 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age -- Sonia Fizek and Anne Dippel -- Part III. Ludo-politics -- Introduction to Part III -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 14. On participatory politics as a game changer and the politics of participation -- Mercedes Bunz.
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|a 15. Playing with politics: Memory, orientation, and tactility -- Sam Hind -- 16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems -- Eric Gordon and Stephen Walter -- 17. Permanent revolution: Occupying democracy -- Douglas Rushkoff -- 18. The playful city: Citizens making the smart city -- Michiel de Lange -- 19. Dissent at a distance -- The Janissary Collective (Mark Deuze and Lindsay Ems) -- 20. Playing with power: Casual politicking as a new frame for political analysis -- Alex Gekker -- Index of names -- Index of subjects.
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|a Description based on publisher supplied metadata and other sources.
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|a Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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655 |
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|a Electronic books.
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700 |
1 |
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|a Lammes, Sybille.
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700 |
1 |
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|a de Lange, Michiel.
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700 |
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|a Raessens, Joost.
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700 |
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|a de Vries, Imar.
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776 |
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|i Print version:
|a Glas, René
|t The Playful Citizen
|d Amsterdam : Amsterdam University Press,c2019
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797 |
2 |
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|a ProQuest (Firm)
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830 |
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|a Games and Play Series
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856 |
4 |
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|u https://ebookcentral.proquest.com/lib/matrademy/detail.action?docID=5727927
|z Click to View
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