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01338nam a2200361Ia 4500 |
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EBC3339182 |
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MiAaPQ |
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20200520144314.0 |
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m o d | |
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100311s2010 maua sb 001 0 eng d |
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|z 2010008161
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|z 9780262014762
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|z 0262014769
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|a (MiAaPQ)EBC3339182
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|a (Au-PeEL)EBL3339182
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|a (CaPaEBR)ebr10433725
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|a (CaONFJC)MIL289922
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|a (OCoLC)699488891
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|a MiAaPQ
|c MiAaPQ
|d MiAaPQ
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050 |
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4 |
|a GV1469.17.S63
|b J56 2010
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100 |
1 |
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|a Jin, Dal Yong,
|d 1964-
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245 |
1 |
0 |
|a Korea's online gaming empire
|h [electronic resource] /
|c Dal Yong Jin.
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260 |
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|a Cambridge, MA :
|b MIT Press,
|c c2010.
|
300 |
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|a 195 p. :
|b ill.
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504 |
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|a Includes bibliographical references and index.
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533 |
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|a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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650 |
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0 |
|a Internet games
|x Social aspects
|z Korea (South)
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650 |
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0 |
|a Internet games
|x Economic aspects
|z Korea (South)
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650 |
|
0 |
|a Video games industry
|z Korea (South)
|x History.
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655 |
|
4 |
|a Electronic books.
|
710 |
2 |
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|a ProQuest (Firm)
|
856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/matrademy/detail.action?docID=3339182
|z Click to View
|