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01488nam a2200385Ia 4500 |
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EBC3330660 |
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MiAaPQ |
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20200520144314.0 |
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m o d | |
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021118t20052003quca sb 001 0 eng d |
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|z 20029057949
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| 020 |
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|z 0773525912 (pbk.)
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|z 0773525432 (bound)
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|a (MiAaPQ)EBC3330660
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|a MiAaPQ
|c MiAaPQ
|d MiAaPQ
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4 |
|a HD9993.E452
|b K65 2005
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| 082 |
0 |
4 |
|a 338.4/77948
|2 22
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| 100 |
1 |
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|a Kline, Stephen.
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| 245 |
1 |
0 |
|a Digital play
|h [electronic resource] :
|b the interaction of technology, culture, and marketing /
|c Stephen Kline, Nick Dyer-Witheford and Greig de Peuter.
|
| 260 |
|
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|a Montreal :
|b McGill-Queen's University Press,
|c 2005, c2003.
|
| 300 |
|
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|a x, 368 p. :
|b ill.
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| 504 |
|
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|a Includes bibliographical references (p. [331]-355) and index.
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| 533 |
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|a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
|
| 650 |
|
0 |
|a Electronic games industry.
|
| 650 |
|
0 |
|a Electronic games
|x Social aspects.
|
| 655 |
|
4 |
|a Electronic books.
|
| 700 |
1 |
|
|a Dyer-Witheford, Nick,
|d 1951-
|
| 700 |
1 |
|
|a De Peuter, Greig,
|d 1974-
|
| 710 |
2 |
|
|a ProQuest (Firm)
|
| 856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/matrademy/detail.action?docID=3330660
|z Click to View
|