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01835nam a2200445 i 4500 |
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EBC31053115 |
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MiAaPQ |
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20240307140327.0 |
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240307s2024 nyu ob 001 0 eng d |
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|z 9781032482996
|q (print)
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|a 9781003850533
|q (electronic bk.)
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|a (MiAaPQ)EBC31053115
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|a (Au-PeEL)EBL31053115
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|a (OCoLC)1417195504
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|a MiAaPQ
|b eng
|e rda
|e pn
|c MiAaPQ
|d MiAaPQ
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|a GV1469.34.P65
|b .G365 2024
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|a 794.8
|2 23
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|a Gaming and Extremism :
|b The Radicalization of Digital Playgrounds /
|c edited by Linda Schlegel and Rachel Kowert.
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|a First edition.
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|a New York, NY :
|b Routledge,
|c [2024]
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|c Ã2024
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|a 1 online resource (xvi, 218 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Includes bibliographical references and index.
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|a Description based on print version record.
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|a Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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|a Video games
|x Political aspects.
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|a Video gamers
|x Political activity.
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|a Radicalization.
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|a Radicalism.
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|a Electronic books.
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700 |
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|a Schlegel, Linda,
|d 1992-
|e editor.
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700 |
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|a Kowert, Rachel,
|e editor.
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776 |
0 |
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|i Print version:
|t Gaming and Extremism : The Radicalization of Digital Playgrounds.
|b First edition.
|d New York, NY : Routledge, c2024
|h xvi, 218 pages
|z 9781032482996
|w (DLC) 2023042074
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797 |
2 |
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|a ProQuest (Firm)
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856 |
4 |
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|u https://ebookcentral.proquest.com/lib/matrademy/detail.action?docID=31053115
|z Click to View
|