Capturing the Senses : Digital Methods for Sensory Archaeologies.
Main Author: | |
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing AG,
2023.
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Edition: | 1st ed. |
Series: | Quantitative Methods in the Humanities and Social Sciences Series
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Subjects: | |
Online Access: | Click to View |
Table of Contents:
- Intro
- Preface
- Acknowledgements
- Contents
- Contributors
- Introduction: Digital Methods and Experiential Approaches to the Past
- 1 The Role of GIS-based Visual Studies/Space Syntax Analysis
- 2 VR-based Applications
- 3 Where Are We Now?
- References
- More than Modal? Exploring Affect, Affordance, Invitation and Solicitation
- 1 Introduction
- 2 Houses, Squares and Circles
- 3 Affect and Affordance
- 4 Exploring Affective Atmospheres
- 5 Methodology
- 5.1 Analysis 1-Catching a Glimpse of the Founder's House
- 5.2 Analysis 2-But What is Being Glimpsed?
- 5.3 Analysis 3-On the Outside, Looking in
- 5.4 Analysis 4-Being Affected
- 6 Conclusions
- References
- The Senses &
- the Sacred: A Multisensory and Digital Approach to Examining an Ancient Egyptian Funerary Landscape
- 1 Introduction
- 2 Sensory Archaeology and Egyptology
- 3 The Human Sensorium in Pharaonic Egypt
- 4 The Egyptian 'Funerary Landscape' and Digital Archaeology
- 5 A Multisensory and Digital Exploration of the Saqqara Funerary Landscape in the New Kingdom
- 5.1 Funerals
- 5.2 Elite Mortuary Cults at Saqqara
- 6 Conclusion
- References
- Kinesthetic Archaeologies: Digital Methods and the Reconstruction of Movement
- 1 Introduction: The Idea of "Retro-Documentation"
- 2 Digital Capture, Digital Documentation
- 3 Movement and the Human Record
- 4 Recording Movement in Print
- 5 Movement and GIS
- 6 Textual Approaches
- 7 Movement: The Medium Suppresses the Message
- 8 Retro-Documentation and Standards
- 9 Movement and the Digital
- 10 Conclusion
- References
- Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality
- 1 Introduction
- 2 Broken Data and Multivocality
- 3 Critical Senses
- 4 Dynamic Cyberspace as Formative Resource
- 5 Conclusions
- References.
- Combining 3D Visibility Analysis and Virtual Acoustics Analysis for the Architectural Study of Ancient Theatres
- 1 Introduction
- 2 The Roman Theatres in Crete
- 3 Methodology
- 3.1 3D Visibility Analysis
- 3.2 Virtual Acoustics Analysis
- 4 Case Study and Results
- 5 Discussion and Conclusion
- References
- "Please, Touch the Exhibits": 3D Archaeology for Experiential Spatialisation
- 1 Introduction
- 2 Spatialising Archaeology
- 3 Digitisation and Virtuality as Heterotopias
- 4 Digital Databases: Preserving, Validating and Completing the Archaeological Record
- 4.1 Procedural Facilitation
- 4.2 The User as a Participant in the Archaeological Record
- 4.3 Bridging the Gap Between Users and Usability
- 5 Augmented Reality for Epigraphy and Archaeology, or How to Bring Holograms of Artefacts to the Classroom
- 5.1 3D Holographic Database
- 5.2 Reconstituting Physicality Through 3D Printing
- 6 Conclusion
- References
- Sailing Along the Coast of North Etruria: Ancient Perceptions Versus Multidisciplinary Coastal Landscape Studies
- 1 Research Overview
- 1.1 North Coastal Etruria: Palaeogeography, Landscapes and Settlements
- 2 Ancient Perceptions: Strabo (5.2.5, 222C)
- 3 Ancient Perceptions: Claudius Rutilius Namatianus
- 3.1 Falesia and Populonia
- 3.2 Vada Volaterrana
- 3.3 Pisa, Portus Pisanus and Livorno
- 4 Portus Pisanus: Archaeological Evidence
- 4.1 Portus Pisanus: Claudius Rutilius Namatianus versus Palaeogeographic and Archaeological Evidence of the Site
- 4.2 Satellite Remote Sensing Contribution
- 4.3 GIS-Based Legacy Data Integration
- 4.4 Geophysical Prospecting
- 4.5 Geoarchaeology Contribution
- 5 From Ancient Perception to Archaeological Interpretation: A Multidisciplinary Investigation
- References.
- Multisensory Experiences in Archaeological Landscapes-Sound, Vision, and Movement in GIS and Virtual Reality
- 1 Introduction
- 2 Research Overview
- 3 Theoretical Foundations
- 4 Digital Affordances and Material Culture: GIS and VR
- 5 Case Study: Ancient Maya
- 5.1 Perspectives of Sight, Sound, and Movement
- 5.2 Ancient Maya City of Copán
- 6 Materials (Data Sources)
- 6.1 Data Acquisition and Integration
- 7 Methods
- 7.1 Soundshed Analysis Toolbox
- 7.2 Project Specific Environmental Inputs
- 8 Results and Analysis
- 8.1 GIS Results and Interpretation
- 9 Conclusions and Future Direction
- References
- Home-Making in 17th Century Amsterdam: A 3D Reconstruction to Investigate Visual Cues in the Entrance Hall of Pieter de Graeff (1638-1707)
- 1 Introduction
- 2 At Home at Herengracht 573
- 3 The Entrance Hall: Sources for a Reconstruction Hypothesis
- 3.1 Almanacs, Inventory, and Physical Remains
- 3.2 Visual References for 17th Century Dutch Interiors
- 4 "Materializing" Household Objects in a 3D Digital Model
- 5 Discussion
- References
- The Embodied City: A Method for Multisensory Mapping
- 1 Embodied City Mapping
- 2 Embodied City Map Analysis
- 3 Possible Application to Past Cities
- 4 Conclusions
- References.