The Pop Theology of Videogames : Producing and Playing with Religion.

Bibliographic Details
Main Author: de Wildt, Lars.
Format: eBook
Language:English
Published: Amsterdam : Amsterdam University Press, 2023.
Edition:1st ed.
Series:Games and Play Series
Subjects:
Online Access:Click to View
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245 1 4 |a The Pop Theology of Videogames :  |b Producing and Playing with Religion. 
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264 4 |c ©2023. 
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490 1 |a Games and Play Series ;  |v v.8 
505 0 |a Cover -- Table of Contents -- Acknowledgements -- 1. Introduction -- Part I .Producing Religion: "Which Choices Lead Game Makers to Use Religion in their Videogames?" -- 2. Making Religion at Ubisoft -- 3. Indie-pendent: The Art-house Gods of Indie Games -- Part II. Consuming Religion: "How do Players Make Sense of and Relate to Religion in Videogames?" -- 4. Public Religion on Videogame Forums -- 5. Single-player Religion -- Part III. Conclusion -- 6. Pop Theology -- Bibliography -- Index -- List of Figures and Tables -- Figures -- Figure 1. Around each part of developing a yearly AC release, Marketing provides the base, the Brand team guarantees a consistent, recognizable "flavour," and Editorial's approval tops the game off for release. (Based on illustration by Siripattana Sangdu -- Figure 2. The character Cosmos in Christopher Yabsley's Dungeon League is typical for a "holy Paladin," drawn from a "palette" of genre conventions. -- Figure 3. Results in the Unity Asset Store for "religio*" are mostly Christian. -- Figure 4. Excerpt from the GameFAQs forum. -- Figure 5. Excerpt from two users Debating Link's religiosity on IGN.com. -- Figure 6. The "Book of Magic" item from The Legend of Zelda, called "Bible" (バイブル) in the Japanese original. -- Figure 7. A depiction of Link praying before a crucifix and the Virgin Mary, from an official Japanese "Player's Guide" (Nintendo, 1992, p. 151). -- Tables -- Table 1. List of (former) Ubisoft Informants and Participants -- Table 2. The Settings and Periods of the Main Assassin's Creed Games -- Table 3. List of Indie Developer Respondents, with Their Past and Current Companies and Religious Positions -- Table 4. Final Ranking of Forums and Results of Searching for Discussions on Games and Religion -- Table 5. Anonymized List of Participants. 
505 8 |a Table 6. Game Series by Number of Appearances in Unique Threads (2007-2017). 
588 |a Description based on publisher supplied metadata and other sources. 
590 |a Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.  
655 4 |a Electronic books. 
776 0 8 |i Print version:  |a de Wildt, Lars  |t The Pop Theology of Videogames  |d Amsterdam : Amsterdam University Press,c2023  |z 9789463729864 
797 2 |a ProQuest (Firm) 
830 0 |a Games and Play Series 
856 4 0 |u https://ebookcentral.proquest.com/lib/matrademy/detail.action?docID=30460320  |z Click to View