Seeing the Past with Computers : Experiments with Augmented Reality and Computer Vision for History.

Bibliographic Details
Main Author: Kee, Kevin.
Other Authors: Compeau, Timothy J.
Format: eBook
Language:English
Published: Ann Arbor : University of Michigan Press, 2019.
Edition:1st ed.
Series:Digital Humanities Series
Subjects:
Online Access:Click to View
Table of Contents:
  • Intro
  • Contents
  • Introduction: Seeing the Past (Kevin Kee and Timothy Compeau)
  • One: The People Inside (Tim Sherratt and Kate Bagnall)
  • Two: Bringing Trouvé to Light: Speculative Computer Vision and Media History (Jentery Sayers)
  • Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham)
  • Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen)
  • Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel)
  • Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel)
  • Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan)
  • Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher)
  • Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas)
  • Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall)
  • Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau)
  • Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos)
  • Contributors
  • Index.