Seeing the Past with Computers : Experiments with Augmented Reality and Computer Vision for History.
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Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Ann Arbor :
University of Michigan Press,
2019.
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Edition: | 1st ed. |
Series: | Digital Humanities Series
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Subjects: | |
Online Access: | Click to View |
Table of Contents:
- Intro
- Contents
- Introduction: Seeing the Past (Kevin Kee and Timothy Compeau)
- One: The People Inside (Tim Sherratt and Kate Bagnall)
- Two: Bringing TrouveĢ to Light: Speculative Computer Vision and Media History (Jentery Sayers)
- Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham)
- Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen)
- Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel)
- Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel)
- Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan)
- Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher)
- Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas)
- Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall)
- Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau)
- Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos)
- Contributors
- Index.