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01436nam a2200397 a 4500 |
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EBC1016029 |
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MiAaPQ |
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20200520144314.0 |
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111208s2012 enk sb 001 0 eng d |
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|z 2011049083
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|z 9780415577922 (pbk.)
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|z 9780415577915
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|a 9780203144268 (electronic bk.)
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|a (MiAaPQ)EBC1016029
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|a (Au-PeEL)EBL1016029
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|a (CaPaEBR)ebr10596377
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|a (CaONFJC)MIL389757
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|a (OCoLC)810082521
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|a MiAaPQ
|c MiAaPQ
|d MiAaPQ
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|a GV1469.3
|b .N46 2012
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0 |
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|a 794.8
|2 23
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100 |
1 |
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|a Newman, James
|q (James A.)
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245 |
1 |
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|a Best before
|h [electronic resource] :
|b videogames, supersession and obsolescence /
|c James Newman.
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260 |
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|a Abingdon [England] ;
|a New York :
|b Routledge,
|c 2012.
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300 |
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|a 183 p.
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504 |
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|a Includes bibliographical references (p. [161]-176) and index.
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533 |
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|a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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650 |
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|a Video games.
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650 |
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|a Video games
|x Social aspects.
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650 |
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|a Video games industry.
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650 |
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0 |
|a Video games
|x Marketing.
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655 |
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4 |
|a Electronic books.
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710 |
2 |
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|a ProQuest (Firm)
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856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/matrademy/detail.action?docID=1016029
|z Click to View
|