1
by Gregory, Peggy.
Published 2021
Format:
Table of Contents: ... and Discussion -- References -- Institutional Logics in Large-Scale Agile Software Development Transformations...
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2
by Lambers, Leen.
Published 2023
Format:
Table of Contents: ... Bounded Exhaustive Generation from Program APIs -- 3.1 Scope Definition -- 3.2 State Matching -- 3...
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3
by Felderer, Michael.
Published 2022
Format:
Table of Contents: ...Intro -- Contents -- Ernst Denert Software Engineering Award 2020 -- 1 Introduction -- 2 Overview...
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4
5
by Cohen, Ryan.
Published 2014
Format:
Table of Contents: ... Hardware and Software -- Power Constraints -- Difficult Development and Debugging -- Typical Architecture...
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6
by Zimmer, Vincent.
Published 2015
Format:
Table of Contents: ... -- Programming Guides -- The Intel® Firmware Support Package -- The Uniqueness of Embedded Firmware -- The Choice...
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7
by Tolio, Tullio.
Published 2019
Format:
Table of Contents: ... -- 5.2 State of the Art -- 5.3 Problem Statement and Research Approach -- 5.4 Hardware, Software...
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8
by Schüppstuhl, Thorsten.
Published 2020
Format:
Table of Contents: ... Assistance with consistent Data Exchange -- 1 Introduction -- 2 State of the art and initial situation -- 2...
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9
by Altman, Russ B.
Published 2009
Format:
Table of Contents: ... OF GENUS/PHYLA CLASSIFICATION OF METAGENOMIC READS -- GUIDED GENOME HALVING: PROVABLY OPTIMAL SOLUTIONS...
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10
by Schüppstuhl, Thorsten.
Published 2023
Format:
Table of Contents: ... Safety Components -- 3.2 Development of the Planning, Communication and Verification Software -- 3...
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11
by Fleischmann, Albert.
Published 2015
Format:
Table of Contents: ....3.3 Optimization Approach -- 2.3.4 To-Be Modeling -- 2.3.5 Evaluation -- 2.4 Case Study on Strategic Monitoring...
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12
by Pientka, Brigitte.
Published 2023
Format:
Table of Contents: ... Termination of C Programs with Lists -- 1 Introduction -- 2 Abstract States for Symbolic Execution -- 3...
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13
by Biele, Cezary.
Published 2023
Format:
Table of Contents: ... State of the Art -- 3 Software -- 3.1 Programming Environment -- 3.2 Light Fixture Detection -- 3.3 GUI...
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