Beschreibung von wiederverwendbaren prozessen zur Erreichung von lernzielen in serious games : eine modellierungssprache und patterns - Hirdes, Eike M. (Kassel, Germany : kassel university press, 2016)
Includes bibiographical references.
Description based on online resource; title from PDF title page (ebrary, viewed May 23, 2016).
Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Keywords: Computer games -- Design; Electronic books